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    Prince of Persia forgotten sands inject in UWUVCI

    Tyvm for the info! Sadly that's what I was suspecting.. That's awesome that Modmii has the latest build of UWUVCI!
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    Hacking Gaming Installing patched wads to vWii (WII U): Safe?

    The removing the deflicker filter from wiiware wads? You just open modmii, f to open file, drag your wad into the window, it should open the modmii wad tools. Then you go m to modify channel wad, and press enter until you get to the deflicker part. Here you just hit d to disable it. And you are...
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    Hacking Gaming Installing patched wads to vWii (WII U): Safe?

    Bumping with additional information. Used modmii to remove the deflicker filter from megaman 9 eu, installed and it is working fine, both in vwii and using a Wiiu inject with a forwarder (teconmoon).
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    Hacking Gaming Wiiware titles on the WiiU

    Bumping with additional information. Modmii can remove deflicker from wiiware wads, and I have not encountered any brick from doing so. Installed wads on the vwii should be of the same region to further reduce the risk of any brick. Wiiu injects for said wiiware titles is easy enough with...
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    Prince of Persia forgotten sands inject in UWUVCI

    I have been messing around with an inject of Prince of persia forgotten sands using UWUVCI, and I am finding it hard to get the game to properly function if I remove the vfilter or the dithering in the UWUVCI options. With any of this options enabled during inject generation, I get a black...
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    Hacking Gaming Installing patched wads to vWii (WII U): Safe?

    So I was wondering if there is any risk of bricking my vWii NAND by installing modified WADs of WIIWARE games. The patching would be restricted to removing the deflicker filter. Any feedback would be welcomed.
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    Hacking Gaming Wiiware titles on the WiiU

    Bumping with some updates. So I found out that modmii can remove de flicker from wad files, however I am kinda nervous about installing this modified wiiware game on my vwii (wiiu). Would it be safe or there is a risk of brick?
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    Hacking Gaming Wiiware titles on the WiiU

    So I am currently in the process of getting some wiiware titles working on my WiiU. The objective is to have them readily available as icons on my WiiU menu. After some digging, I think the general consensus of how to do this is the following: 1 - Install the wiiware (and DLC) wads in the vwii...
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    Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

    From the GitHub page, click the gbatemp link of the original release post and check the spoiler for old version downloads and source. Tried with the mega link teconmoon executable (v3.0.1) and did not get an error as you did.
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    Hacking Homebrew Color palette fix for VC RPX NES using FirebrandX Composite Direct

    That is really pretty cool! I do not want to take any merit from you for making this tool, but if the tool could take arguments to change which palette to inject that would be pretty awesome. Nice work!
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    Homebrew Super Mario 64 Port - Wii U

    So it seems sm64ex-alo is what everybody should be using, as it is more frequently updated. As for the controls, as of August 25' the controls are A for A and B for B, but remapping can be done in .../src/pc/controller/controller_wiiu.c, at: struct WiiUKeymap map[] = { { B_BUTTON, VB(B) |...
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    Homebrew Super Mario 64 Port - Wii U

    I would also love to know if any solution was found to this. I think I am using an August 24' 60fps sm64ex-alo build on my Wii U, do more recent versions introduced a button remapping option or something? Or some argument I can use during building to make A and B button not do the same jump...
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    Hacking Nintendont

    This was tremendously helpful for me to make some small changes on the widescreen hack exclusion list of Nintendont. Just wanted to add that between step 6 and 7, I was forced to add "C:\devkitPro\devkitARM\bin" to the Windows PATH variable and restart my PC. Thank you very much!
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    So just a quick update... Ended up adding two lines of code near the end of the PatchWidescreen.c file, so that Paper Mario TTYD and Wario World are ignored by the "forced widescreen" option in Nintendont, and used patched ROMs for the injects. Both are working beautifully. Thanks again Masana!
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    I am deeply sorry if it sounded like I was complaining or generally ungrateful. That really was not my intention, and may have sounded that way because English is not my main language. I really am extremely grateful to you for your patience and helpfulness, as well as to everyone involved in...
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    Adding these games to the list of exclusions for the force widescreen option in Nintendont may be a more elegant solution, albeit requiring compiling. Saves me the trouble of getting widescreen hacks for every game I want.
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    I may have found the problem. It seems widescreen hacks stack, so having a injected patched ISO with widescreen, and enabling "force widescreen" on Nintendont further increases the "game area", and reintroduces the problems from default Nintendont widescreen hacks. Disabling the force widescreen...
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    Do you force widescreen on the Nintendont settings? Are you using UWUVCI? Which base are you using? If you could share your settings that would be helpful 1755457856 Wii U display settings may also be helpful 1755458267 Also how did you apply that widescreen code for paper Mario?
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    Are you talking about patching the main.dol file with the gecko code? I think the patching with the xdelta files is doing that already... 1755430169 I have already used those codes. Both using them as gecko files and enabliNg cheats in Nintendont, and applying xdelta patches to the iso files...
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    Hacking Fixing Nintendont widescreen hacks in some virtual console gamecube injects

    After trying this fix sadly I have to report I still have the popups in Wario world. I basically applied the xdelta patch, and generated an injectable with UWUVCI. Nintendont settings stayed the same (wii u widescreen and force widescreen). I have also tried those codes for Paper Mario and...