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  1. RodriGames40

    Tutorial Replacing the NES color palette in Wii Virtual Console games

    I'll try it, funnily enough, it never happens in-game, just when exiting to system menu and starting it again.
  2. RodriGames40

    Tutorial Replacing the NES color palette in Wii Virtual Console games

    Composite Direct, in fact. I don't really know why it's happening in just this game, Megaman 1 works fine from start to end.
  3. RodriGames40

    Tutorial Replacing the NES color palette in Wii Virtual Console games

    The same that you posted here, nothing else. It's the only game I have where this happens, I guess color palette swapping screws up some important code in this one.
  4. RodriGames40

    Tutorial Replacing the NES color palette in Wii Virtual Console games

    Hey SaulFabre, I don't know why but certain NES releases like Megaman 2 are heavily glitched after starting them again, in real hardware... I patched it in the same way than the rest of the games, any clue?
  5. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Anyway, the option doesn't even exists in USLX so he would've figured it out quickly, and it's not like we recommend disabling that as well. Thanks for the correction regardless.
  6. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    I never said dithering could be disabled with it though, only deflicker patches. And it's better this way, disabling it causes some serious color banding issues, so just assume you're playing a PS1 game and that's it.
  7. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Yes, you shouldn't need this if you're using the latest USLX, because the deflicker patches are already built-in. This is meant for old loaders with no support anymore, like the one I use to run DVD backups directly from a external drive. auto All games are supposedly affected, there's vfilter...
  8. RodriGames40

    Hacking USB Loader GX

    Hm, now that you mentioned it. I made lots of "No deflicker" codes for most Wii NTSC 1st party games, and I just tested them all in real hardware, I could easily import all of them.
  9. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    UPDATE: Seems like disabling the deflicker in 30 FPS games isn't as noticeable like 60 FPS ones, I guess it's because I'm not using component cables, but the improvements aren't as huge compared to these, and there's noticeable tearing in Pikmin 1 or Super Paper Mario, for example. I'm sure this...
  10. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Luckily, Uloader (the loader I'm using to load these backups in a real Wii) automatically detects the right code at boot, thanks to the game IDs I put in their names, these are mostly meant to give deflicker disabling features to those old loaders like this one or Wiiflow(until it...
  11. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Alright, I just made patches for all of my 25 NTSC backups and tested them in hardware (I think), I had some more but I didn't managed to find their discs. I also skipped the games that allow you disable deflicker (Sonic And The Black Knight, Pikmin 2 and SSBB) because it's basically the same...
  12. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Oh, that explains it all. I'll post some cheat codes for most of my games right now, first checking that they're correctly phrased. auto Turns out that dumping memory and checking it with HxD editor isn't safe at all. It actually screws the memory addresses up, and by extent, a code made with...
  13. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Yeah, I think everything would be so much easier with a conditional. I actually used the original code with the full 2nd line and the system menu overlays in Twilight Princess became too bright, I used this method and the issue dissapeared, like the screenshots of it above, so i'm wondering if...
  14. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Oops, I meant GXSetCopyFilter, I'll pass the image with the original addresses to explain it better (the former line where GX starts is actually 348690, not 3486A0, my bad). That's the thing, the original code is replacing the full 16 digits of GXSetCopyFilter strings in 3486A0 start, when the...
  15. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Yeah I explained why I did that with Sports Mix and Twilight Princess. It's because the vfilter is between two lines, and with the stock code, i'm just replacing 16 digits instead of actually touching the vfilter part that needs to be modified (41820040, 8 digits), screwing up unrelated code in...
  16. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Well, I think I can make a memory addresses database myself, because I have lots of games and I can test them all in real hardware, I just made this one for Super Mario Sports Mix. RMKE01 Mario Sports Mix Disable deflicker [RodriGames40] 06299010 00000008 48000040 00000000 e0000000 80008000...
  17. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    Take a look at the results in Dolphin with Twilight Princess NTSC, it doesn't looks filtered at all, I think it worked. auto With some effort, I could make a cheat-bundle with txt patches for most Wii 1st party games, it only takes 5 minutes once you've got the grasp of the debugger, I don't...
  18. RodriGames40

    Hacking Possible to Disable the Wii's (De)Flicker Filter?

    I've been playing with it for a while with Metroid Prime 3, and so far it's like looking for strings in a hex editor. Luckily, we can dump the game memory at real time, so it's quite easy once you know the right address. I'll make one with the info you just gave me, if it works, i'll share it...
  19. RodriGames40

    New 'Metroid Dread' trailer released

    I think you don't know what are you talking about. Metroid never was about being a FPS actually, the Prime saga is just a different franchise altogether, the Metroid we all know always was an amazing sidescroller... Seriously, just admit that you don't like 2D Metroid games and get over it, I...
  20. RodriGames40

    Has Nintendo lost it's charm?

    In that case, Mario should be the golden standard to judge them in an accurate manner. After all, MK8 Deluxe is still the highest selling game in Switch, and Odyssey was extremely well received at release, while also pulling some big numbers. Now, about Mario spinoffs... Geez, they're being...