Search results

  1. Y

    Homebrew Is transfer between systems and backup feasible?

    That was the point of asking if doing it this way was feasible. Would copying it that way make the game bootable? Or is there a method that doesn't require the game to be bootable?
  2. Y

    Homebrew Is transfer between systems and backup feasible?

    No. As described in the first post I have games installed on one system that is a higher firmware and can't be jailbroken. I want to copy them to USB, then onto a system with lower firmware that is jailbroken. I then want to use the 2nd system to create the fpkg.
  3. Y

    Homebrew Is transfer between systems and backup feasible?

    Not sure I follow what you mean. Transferring the game will not make it bookable. But installing the game from fpkg will make it bootable. So I need to make an fpkg. So I need to dump it to make the fpkg. Is this right? Or is there a way of making an fpkg that doesn't involve dumping it first?
  4. Y

    Homebrew Is transfer between systems and backup feasible?

    So transferring is possible, but running the game is not. This prevents me from running the Homebrew Store Game Dump. I saw there's a PS4-PKG-Backup tool that doesn't require the game to run. Might that work?
  5. Y

    What is the best method for making game backups?

    So far I have a Pi Zero W to load GoldHEN and an ExFAT SSD to copy files to. I've been looking up videos to see how to go about doing things. One method I saw was to use AppDumper that is loaded from the same screen as GoldHEN. Another method is to use the Homebrew Store and the Dump game...
  6. Y

    Homebrew Is transfer between systems and backup feasible?

    After modding several of my systems I have finally come around to the PS4. And... I can't do it because the firmware was updated when I installed Horizon: Forbidden West. So now I have a 2nd PS4 that I've been using to make backups of my games. Except my other one has some games on it that I...
  7. Y

    Hacking DeadSkullzJr's NDS(i) Cheat Databases

    I just post a thread analyzing the Metroid Prime Hunters escape timer. Along with being able to change the timer to a desired value I found that it works better in-game if Select is used to activate the code rather than have it always active.
  8. Y

    Metroid Prime Hunters Escape Timer Cheat

    Metroid Prime Hunters Escape Timer Cheat I'm looking into the "Freeze Escape Timer" code for Metroid Prime - Hunters (USA) and Metroid Prime - Hunters (USA) (Rev 1). I used r4cce to open usrcheat.dat. The code is "020BFD2C 00001E8D" and "020C058C 00001E8D" for (Rev 1). Here's how the escape...
  9. Y

    Hardware PS4 Raspberry Pi host GoldHEN Update

    Hi, I just attempted this myself. Problems: The location on the SD card is suppose to be "./usr/html/Bin/Goldhen/" I never found such a path. I tried connecting the Pi Zero to PC with USB cable, and connecting the SD Card to PC with a reader. I saw different folder structures with each method...
  10. Y

    Homebrew [WIP] Wumiibo- Amiibo Emulation for 3ds

    The text is clear. Thank you.
  11. Y

    ROM Hack [Release] Metroid Samus Returns Save Editor

    Thanks for this. Even with using checkpoint so I can just run through the enemies it still took 4:05 to get to the last save station and I wasn't about to do it again. I was a bit unclear on how to use this. At first I thought I needed to locate the 00000001.sav file under titles. Then I saw...
  12. Y

    Hacking Simple Action Replay to EZ Flash Omega .cht converter

    Yes, the cheats are stored in Eng / numbered folder / numbered file. When you go into the cheat menu it should say at the top of the screen what number corresponds to that game. What I've been doing is editing the cht file with that number in notepad++ to add codes to the ones that are there...
  13. Y

    Homebrew [WIP] Wumiibo- Amiibo Emulation for 3ds

    I just tried this tool on a 3DS XL and the text on the lower screen appears garbled. When I move the pointer it appears on 2 lines, the one it was on and the one it moved to.
  14. Y

    Hacking EZ-FLASH OMEGA problem with METROID: ZERO MISSION

    That's impressive. Congrats to the player. Now since I don't have the benefit of being Chinese I think the next course of action is to back up that save file, enable a cheat to make it freeze, and compare the 2 to identify the cause of the freeze. Btw, what device is that in the video? It...
  15. Y

    Hacking EZ-FLASH OMEGA problem with METROID: ZERO MISSION

    Here are things that I have tried so far. Copy everything off the SD Card and formatted with FAT 32 Formatter. Copy to the SD Card using xxcopy. Started with an empty SAVER folder so a new file is created. Checked that I was using Kernel 1.09 and Firmware 9.0 Did not use save states. I used...
  16. Y

    Hacking EZ-FLASH OMEGA problem with METROID: ZERO MISSION

    I just tested something. I copied my ROM and save then tried them in mGBA on my computer. I was able to see which ending I got. Maybe the Omega itself has a problem with the ship explosion. So the question is if anyone has gotten past that with their Omega.
  17. Y

    Hacking EZ-FLASH OMEGA problem with METROID: ZERO MISSION

    I have run into the same problem at that point in the ending cutscene. Does anyone have a save file that works for them and I can try in my omega.
  18. Y

    Hacking Simple Action Replay to EZ Flash Omega .cht converter

    Thank you for this tool. I just posted a topic where I mentioned using it. One thing that came up was that the first digit would be incorrect. I'm using an EZ Flash Omega (not DE) and the codes for my game provided in the library all have the fist digit 4, the converted codes all had the first...
  19. Y

    Making sense of cht files using Metroid Zero Mission

    I'm using an EZ Flash Omega (not DE) to play Metroid Zero Mission and the cht file provided in the cheat library seems kind of odd. First some things that are common to the cht files like the strange descriptions stand out. Google translate identified the symbols under [GameInfo] as Chinese...
  20. Y

    GCN GC Loader and virtual memory cards?

    I partially answered one of my own questions after posting this. I swapped the file names MemoryCardA and MemoryCardB. Slot-A was unformatted and Slot-B had my saves. So it appears changes made to the SD card can effect the virtual memory card, but the changes have to result in a valid raw...