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  1. JoeySyntax

    Emulation Homebrew tico — GameCube, Wii, PSP, and 3DS on Switch (HOS)

    There is really no evidence of any vibe coding in this project, and it seems weird it became treated as a fact out of nowhere. I will say this though, if this project is actually "vibe-coded", any other homebrew developer who is anti-AI in coding projects should be sweating bullets.
  2. JoeySyntax

    Emulation Homebrew tico — GameCube, Wii, PSP, and 3DS on Switch (HOS)

    Spider-Man 2 for Gamecube just shows a blacks screen. I'm using the rvz version of it.
  3. JoeySyntax

    Emulation Homebrew tico — GameCube, Wii, PSP, and 3DS on Switch (HOS)

    And to think some people on here ran the dev of this frontend off the website cause they were mad about it being closed-sourced.
  4. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    I actually thought about doing something like that as well. Is there a method to bundle it with an emulator? I also like the other idea I proposed earlier. There are pros and cons to both. Looking at your comment, it might just be easier to make them GBA games like you said. I'll try and see...
  5. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    #Devlog 7 Hello. I have been thinking a lot the past few days about the state of what I am working on. I'm not necessarily thinking about cancelling the Pixoware games I have planned. I don't think there's anything preventing me from making them. What I am concerned about is the target...
  6. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    #Devlog 6.1 Don't know about you guys, but I'm thinking of simplifying the menu for Pixoware games heavily.
  7. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Devlog #6: Hello again. It's been quite a bit of time since I last updated this thread. This won't be the usual post where I show something off, but I'd like to propose a question instead. After the last post, I added some more stuff to the game, and have the general game loop completed...
  8. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    You are absolutely correct on everything you said here.
  9. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    That sounds great. I have one more question. A while back, I worked on a 3DS game I never released that was supposed to be a brick-breaker. One of the things I coded was for the menu to be black with half of it covered up with a list of photos that could be used during the game on both screens...
  10. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Also, another question: Instead of having a background grid during the game, would it be a better idea to have a black and white photo of real-life locations. It would be similar to the Sega Genesis version of Tetris that I've seen before.
  11. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    #Devlog 5.1: Thinking about it more, I might cut the third cube size entirely from the game. It looks ugly when implemented, and I think I am able to achieve what I want in the game with just two sizes.
  12. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Devlog #5: Hello again to anyone who has read this, or anything seeing this thread for the first time. I've continued adding new things to my game. There is also one small change. Though the game is still titled DX-Cube in the menu, it will no longer be called that, and will instead be called...
  13. JoeySyntax

    Homebrew Homebrew app Project [WIP] Musicboy - A new way to listen to music albums on the DS

    Just want to clear something up. It seems as though people think this is something of an mp3 player where they can play their own files. It's actually similar to GBA Video and UMD Video, except for music albums instead. A Musicboy DS rom would have an artist want to have their album, and only...
  14. JoeySyntax

    Homebrew Homebrew app Project [WIP] Musicboy - A new way to listen to music albums on the DS

    In mono. Haven't seen any alternative to MP4Box other than using standard software like Audacity, or Ocenaudio (used to use this before I found out about MP4Box). You could also use ffmpeg to split the audio via command line as well.
  15. JoeySyntax

    Homebrew Homebrew app Project [WIP] Musicboy - A new way to listen to music albums on the DS

    The tool I use on Linux to split the mp4 files in MP4Box. I split the mp4 tracks into 10 second segments, and the segments are then taken to it's appropriate track folder, where they are converted into raw files that can be played on the Nintendo DS. The project is similar to GBA Video, and UMD...
  16. JoeySyntax

    Homebrew Homebrew app Project [WIP] Musicboy - A new way to listen to music albums on the DS

    Devlog #1 Hello everyone. While I continue work on a separate GBA game that has it's own devlog, I have decided to make a new thread about something that I had worked on in the past two or three years. I have been working on a new way to listen to full length music albums on a DS. This method...
  17. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Devlog #4.5 A quick question, but would it be a better idea to have enemies that move across the cube that move faster and faster depending on how many levels you pass? They can even be the same black tiles I mentioned before, but they can move around the screen rather than respawning in...
  18. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Devlog #4 Hello, again. I had returned after some time away working on the game, and a LOT about it has changed. I have also read some of the feedback and suggestions on this thread, and I appreciate them wholeheartedly. I intend to use them for my game if needed. As far as the game is...
  19. JoeySyntax

    Homebrew GBA Idea for a new GBA game [DEVLOG?]

    Devlog #3 Over a couple of days, I've been continuing to work more on the game, and I have something to share. As of now, what is completed is basic character movement, and the main arena of the game. In order to make it similar to how the Rubik's Revolution game plays, instead of a menu, you...