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  1. ATD555

    Hacking Is it possible to inject game manuals?

    Cannot find the tool, looks like I am at another dead end. I did read however that in the file meta.xml the game uses the value from <reserved_flag2 type="hexBinary" length="4"> to contact the Nintendo servers and pull a manual.
  2. ATD555

    Hacking Patching Out DSI Enhancement for Injects?

    I didn't have time to test it out last night, were you successful?
  3. ATD555

    Hacking Patching Out DSI Enhancement for Injects?

    I did not.... However I found this tutorial on how to patch the game, only thing is the tools and patches linked have been removed. Not sure where to go from here.
  4. ATD555

    Hacking Is it possible to inject game manuals?

    This is about as far as I got as well. Some of the .arc files had JPEG files but others had what look like a nested list of archive files but I didn't recognize the extension. auto This is exactly what I was looking to do.
  5. ATD555

    Hacking Patching Out DSI Enhancement for Injects?

    So I just tried booting the game through the Wii U Virtual Console and it boots into the DS Emulation but the screens are white.
  6. ATD555

    Hacking Patching Out DSI Enhancement for Injects?

    I just ran Pokémon Black Version with a 00 in the 0x12 offset in Desmume and it worked, will have to try it on the Wii U but won't be able to until later.
  7. ATD555

    Hacking Is it possible to inject game manuals?

    I have a few Virtual Console Games that I created by injecting a ROM into a pre-existing Virtual Console game. Is it possible to edit the game manual so that it is the same as the new game and not the original Virtual Console game? In this situation I injected Link's Awakening for Gameboy Color...
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