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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Hmm, it's still not working. With 3ds max it has the same issues as in Unity, and in Blender it's just totally messed up when I play the animation. I tried exporting from SPICA as .smd but nothing shows up when I import into Blender. Maybe the .obj is corrupted? But it works fine in SPICA... and...
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I've been exporting from SPICA as a .dae and then importing that straight into Unity. Is that wrong? It's worked for other Pokemon. What's your process for SPICA > Unity?
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I've been trying to get Wailord's animations working in Unity, but for some reason there are some weird artefacts. I've exported its idle battle animation and idle overworld animation as .dae (using SPICA), imported the dae into Unity, and applied the animation (from the dae). For about 3/4 of...
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    That's just what I needed, thanks! I did read the ReadMe but it didn't mention decompressing them... first time I've read anything about needing to decompress them. In any case, it's working fine now! (I realised you have to open multiple files at once instead of importing them separately like...
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Hi, thanks for the tutorial - I have had success with it so far and have got Greninja animated in Unity all working fine, using the method from the first post. However, reading through this thread, it seems like I should be using SPICA. (I noticed that Greninja was a bit shaky in some of its...
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