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  1. KonPet

    Homebrew Bad Apple NDS

    When browsing YouTube, I got a lot of Bad Apple videos into my recommended feed, so I thought that it would be cool to make a version for the NDS, because surely, no one has made one so far. Turns out, Gericom already made a working version 4 years ago, which ran at 60FPS with 48 kHz stereo...
  2. KonPet

    Tutorial Useful resources to help you out with starting to make NDS homebrew

    Hi, a lot of people have asked themselves, how to get started with NDS homebrew development, so I compiled a list of a few links I consider quite important to look into. First, of course you have to know either C/C++, as they're the only languages you can currently write NDS Homebrew in (appart...
  3. KonPet

    Tutorial Preparing images for GRIT

    THIS GUIDE IS FOR USING SPRITES WITH NFlib WHICH NEEDS THE SPRITES IN 8bpp MODE Since some people already asked, here is a step-by-step guide on how to use GIMP to prepare an image for GRIT: Method 1 (recommended): 1.: Put the -gB8 flag into the command that converts the sprite with grit. That...
  4. KonPet

    Homebrew Conway's Game Of Life DS

    I was bored today, so I decided to make Conways Game Of Life for the DS. If you're wondering what that is, this website explains it very well: http://www.math.com/students/wonders/life/life.html The cells are 8x6 pixels big (due to the 4:3 aspect ratio of the DS) and are arranged in a 32x32...
  5. KonPet

    Tutorial How to use CMaps with NFlib

    In this tutorial I will explain what CMaps are and how to make and use them with NFlib. (To understand it you have to know the basics of NDS programming and NFlib). All the resources I use are in this zip folder. First, what are CMaps? A CMap is a Map of collisions that we can access in order...
  6. KonPet

    New account

    Hi, I'm SkilLP, come from Germany and need some posts to get permissions to post links, etc so that I can post my NDS games and other stuff on here for more people to see. Looking forward to having a great time here
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