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    Hacking Official Xbox One Retroarch Thread

    Probably at Dom's discord
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    Hacking Official Xbox One Retroarch Thread

    How does it run? Does it run at full speed? When raycast is ported, I'll test it on the one x to see if it runs at full speed also.
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    Hacking Official Xbox One Retroarch Thread

    I don't really know. The error doesn't show up at compile time, it throws it when building the appx only. But as dominater said, even if it throws an error, the appx still gets created on the path he mentioned
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    Hacking Official Xbox One Retroarch Thread

    Yeah, that's what I wanted to validate. There should be no reason as to why UWP and the xbox would defer in this instance. They are sharing the same codebase. And guess what? Dolphin also loads on uwp windows, but not xbox. It loads games on windows too. I don't know what is going on. I don't...
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    Hacking Official Xbox One Retroarch Thread

    Please, do so. I don't know why this is happening only when creating the appx, as the code compiles and deploys locally correctly. Thx
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    Hacking Official Xbox One Retroarch Thread

    Has anyone seen this error while trying to build the appx bundle?
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    Hacking Official Xbox One Retroarch Thread

    PPSSP Core loads on windows UWP. I'll try to deploy to xbox and check if it works now
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    Hacking Official Xbox One Retroarch Thread

    If you're trying to run bin/cue format psx games, select the bin instead of the cue. That works for me.
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    Hacking Official Xbox One Retroarch Thread

    Hopefully this happens, though, krzys-h github has been quiet for 14 days since he's busy with exams and classes.
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    Hacking Official Xbox One Retroarch Thread

    No. There weren't any updates to the UWP VFS or storage in this build, however, any new build compiled from the libretro master branch includes fixes and upgrades made by other devs. Keep in mind that those updates may or may not impact the UWP builds anyway, as some of tjose updates applies...
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    Hacking Official Xbox One Retroarch Thread

    I saw it too, but i think they mentioned it somewhere on the retroarch forums. Someone threw the idea to use angle to wrap the opengl calls and create the d3d11 counterpart, but nothing else has been mentioned since.
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    Hacking Official Xbox One Retroarch Thread

    Yes, ppsspp uses opengl on all major platforms. The uwp port was rewritten to use d3d, but only the uwp version includes it. Moreso the uwp portion of ppsspp is no longer supported/mantained. That's why there is a stand alone emulator, but the core doesn't work. BTW, I wanted to add, that while...
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    Hacking Official Xbox One Retroarch Thread

    I have xbox one x and it works. Do you know if you have the c++ for uwp or something like that installed on your pc with visual studio 2017? I don't know if that matters, but since it's complaining about a dependency, it could be that.
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    Hacking Official Xbox One Retroarch Thread

    That one is weird. I installed it without a problem. What i did was: uninstall the app from xbox one, uploaded appx package, then uploaded the dependencies, press install and it worked.
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    Hacking Official Xbox One Retroarch Thread

    Did you make a fresh install? You need to uninstall the current build and the install the new one. See if that helps. On another note... Does anyone else have trouble while closing game content?
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    Hacking Official Xbox One Retroarch Thread

    Perfect. Thanks Ploggy! I'll try different things and report if I find anything.
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    Hacking Official Xbox One Retroarch Thread

    Ploggy, which code has the references for the new storage implementation? I git cloned the forked repo from krzys-h, but when ran, I don't find my directories.
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    Hacking Official Xbox One Retroarch Thread

    What do you mean?
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