Search results

  1. M

    Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

    @loquinator3000 reload cache
  2. M

    Homebrew Nintendont - JPN game saves

    Yes. In fact with USB Loaders you can set it per game, so you don't even really need to constantly switch settings
  3. M

    Homebrew mGBA official standalone Wii port

    post the content of your meta.xml file in the apps/emGBA folder, you probably have a filter activated
  4. M

    Hacking WiiFlow Lite

    I am experiencing a weird issue with 5.4.7. Everytime I enter/exit a plugin or a source tier via the source menu, the screen goes black for what it feels like a full second before the transition is made. This doesn't happen with 5.4.7 beta 6, so it has to be something added along the way what's...
  5. M

    Hacking Rhapsodii Shima 5.4

    I suggested it precisely because I already have it working like that, so yeah, it is definitely possible (with no coding required!). Perhaps it will be easier to visualize with an example: [PLUGINS] #PcEngine 4d45434e=PCENGINE 4d45454e=PCENGINECD 4d45434f=TURBOGRAFX 4d45454f=TURBODUO #SNES9X...
  6. M

    Hacking Rhapsodii Shima 5.4

    Correct, yet their share a database and make use of different backgrounds and coverflows. The point is that you could make that for other systems like SNES/SFC, MegaDrive/Genesis, Wonderswan/WSC etc by adding alternate plugin numbers for the regional variants, making them in practice different...
  7. M

    Hacking Rhapsodii Shima 5.4

    Exactly, they could still share their database while keeping separate coverflows and backgrounds. There is no loss at all. We already have the precedent of Turbografx/PC-Engine, who are already in the COMBINED section with this exact same effect.
  8. M

    Hacking Rhapsodii Shima 5.4

    Care to elaborate? I can't think of any drawbacks and it would allow not only separate backgrounds for the regional variants but also different coverflows
  9. M

    Hacking Rhapsodii Shima 5.4

    As a small suggestion, instead of forcing users to rename the background files wouldn't you agree it would be better to make use of the COMBINED section in platform.ini?
  10. M

    Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

    Yes, the problem is with the roms. The No-Intro set uses unheadered roms but WiiMednafen expects headered roms for Lynx games, that's why they don't work.
  11. M

    Homebrew Question about Nintendont and 2 disc games

    He did answer your question, albeit maybe not very thoroughly. For two disc games you should put them on a separate folder inside your "games" directory and name the 1st disc "game.iso" and the 2nd disc file as "disc2.iso". And yes, literally "game.iso" and "disc2.iso", not the name of your...
  12. M

    Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

    your guess is correct, I have everything on USB and yeah, it wouldnt hurt if you could upload your .dol. i was already using an USB compatible .dol, but maybe yours is newer
  13. M

    Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

    weird, with that arguemnt I still get a code dump, I wonder why
  14. M

    Homebrew mGBA official standalone Wii port

    I think there is a mistake near the end, it should be "</arguments>", you are missing the "/". At least that's what I have and it is working for me.
  15. M

    Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

    I tried the updated genplus.dol the other day and noticed that it broke WiiFlow compatility. Can anybody else confirm that this isn't just some mistake in my end?
  16. M

    Homebrew Cover Collections for Emulators With Cover Support

    Nice, you even included the CPS1 version of Street Fighter Zero lol, good work. Small mistake that I noticed, bubblbob2.zip.png is the cover of Rainbow Islands, and not the true sequel Bubble Bobble 2 of which that name corresponds in the romset
  17. M

    Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

    FCEU GX doesn't support saving for FDS games (aside from savestates), WiiMednafen does
  18. M

    Hacking WiiFlow Lite

    WiiFlow implemented a feature that gets the titles from the Plugin Database, you can disable it in one of the last pages of the settings menu, then your roms will be named after their filename
  19. M

    Hacking WiiFlow Lite

    Brawl mods are also aimed towards a more "casual" audience when it comes to Wii modding. One of the reasons why they are so popular is because they can be run "hacklessly" without any previous modification to the Wii. The mods can be loaded in an unmodified console by using a version of...
  20. M

    Hacking WiiFlow Lite

    @C2PO good that you have figured it out, a little advice, you can use this single gameconfig.txt for any Brawl mod ever: RSBE??: codeliststart = 80566528 codelistend = 80580000 hooktype = 7 poke(800042B8, 60000000) pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000) pokeifequal(803E99A8...
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