Sorry for the long wait, but I finally had the time to make a new release:
Wii U port v1.6
Changelog:
Major performance and networking improvements.
Fixed a bug where the app would freeze after repeatedly dropping the connection.
Switched to a modified libgamestream by @mariotaku.
Updated...
There are currently no plans for OSv9 support, sorry. Only way out of this situation would be de_Fuse or restoring a SLC backup using hardmods.
It doesn't work in their case, since they changed their console to autoboot into OSv9.
It can be changed but requires coldboot patches to apply, for example using de_Fuse to boot stroopwafel (see https://github.com/jan-hofmeier/wafel_unlimit_mlc).
64 GiB can be done without any patches.
Is your SD Card write protected? Check the switch on the side. Edit: Didn't see the other reply.
I'm not sure what the korean language patch is. Can you provide more details on what you did exactly?
This is not true, Skylanders and amiibo are not using the same technology.
The Hammer Slam Bowser and Turbo Charge Donkey Kong figures work by having two separate modes, which you can switch by twisting the base of the figure.
Skylanders are ISO/IEC 14443 while amiibo are NFC Forum Type 2 Tags...
Yeah, unfortunately performance got a lot worse over time with the new releases.
Unfortunately I don't have time to investigate this at the moment, but I assume some of the latest features had some impact on performance.
DNSpresso is a Wii U DNS exploit.
Instructions
Place all files required for booting into your homebrew environment on your SD Card (for example from aroma.foryour.cafe).
Place a RPX you want to boot on the root of your SD Card and rename it to launch.rpx (for example PayloadFromRPX).
On your...
Version 0.3.0
Changelog:
Amiibo figures can now be dumped to the SD Card using the "Dump Amiibo" option in the configuration menu.
Amiibo can now be marked as favorites either on a global or per-title basis. Favorites can then be cycled through using a user-defined button combination.
The original XBOX Elite Controller does not support bluetooth.
The v2 version apparently has a huge HID descriptor which cannot be stored with the current buffer size of the Wii U's bluetooth stack. This would require some more advanced patches.
I have fixed a console with de_Fuse where UDPIH wasn't able to work, and know of other people which have done the same.
Nice friend/alt you got there heh