This is correct, if you understand the old GCM file structure you know that a GCM file is an ISO file with a 100 byte header. We now know that the hash in the config is ignored, so it follows that is must pull it hardcoded from the NRO. I'm not familiar with modifying the NRO directly. There...
There's webpage monitoring software that automatically restores old backups of pages if it detects any sort of issue, It sounds to me like its something like that because literally nothing else would make sense.
It may work completley fine without it if its a filter cap, or you can try bridging the pads. Without a schematic or the cap that you lost theres no way to tell other than asking someone else to test the cap on their board
I'm interested to see the manufacturing quality (solder joints, quality of components, etc) because from all the DOA units ive heard about it sounds like shit
I accidentally got the trinket 3v , not m0 from the store. Im guessing this wont work right? Trying to save myself the drive back but I suspect its the case
Does anyone know of a USB c male plug that is compatible with the pitch of the port on this board? ie, if I were to desolder the USB port I want to find a USB C male that can solder directly in to the old pins on the board
I think most people would be fine buying it if it wasn't from sketchy resellers that have been sending used codes or taking multiple days just to send a code. I don't think the moneys an issue, just that its more convenient to get a cracked copy than to deal with those sites.
The cannonball makefile looks really specialized to the cannonball project so it makes sense it would take a long time to adapt to something else. I like to start with the makefile from the switchbrew examples and then add what I need from there.
Download one of the sample makfiles from the switchbrew examples repo, then make the changes that i mentioned.
Yes you need devkitpro and make sure to also install the SDL2 packages with pacman or msys on windows
An n64 emulator is a whoooole different ball game. We don't even have hardware acceleration or a library like openGL yet. I'm sure it will come in time though.
Thanks for the positive feedback guys, I realized I completely skipped instructions on how to set up the dev environment, but they are available if you search the switchbrew wiki.
Hey guys, A few weeks ago I ported a CHIP 8 emulator to the Nintendo switch and I was pretty surprised with how easy it turned out to be. I wanted to do a quick write up/guide so other people can hopefully get involved. I am hoping to find some people interested in porting other things to help...