On the flip side they were rather complimentary about the touch pads saying that after the initial acclimatisation period, it was pretty close to the mouse experience.
There is also still time for them to tweak the design to be less squishy or to add actuation limiter locks (like on the Xbox...
It's not that bad.
The limited territory release is a good point but is probably just to test the waters. If it sells well, they'll likely roll out further the following year (which is what they have stated they intend).
As for unique selling point, it's not just the portability, it's the...
On that we agree, to an extent. I don't think it's quite entirely "apples and oranges" though and would contend that the middle-of-the-road argument previously advanced by other users still has merit.
Steam Deck could very well potentially eat into not only sales of the OLED model to some of...
I have done this with one of the higher speed cards. It works fine in general. Until super fast SSDs become as integral to the experience as they are for the next gen consoles, I don't think you will have any serious complaints about microSD speed. That being said, I haven't tried anything in...
From a mass market consumer perspective, "Switch killer" is probably overdoing it, but in terms of spec and capability / versatility, this stomps on Switch for only 50 bucks more. It will definitely take a slice of the demand from those consumers whose main interest was playing multiplats...
Nah, PC gaming laptops tend to be pushing for a much higher target in terms of performance and image quality. Not only are they typically aimed at pushing several times more pixels than just 800p, with much higher refresh rates, but they also have to provide power to a much bigger screen...
I'll be getting it regardless, but for anybody wondering about relative weight for prolonged portable play sessions, particularly if for medical reasons, the Steam Deck, like the Neo and GPD Wins before it, is a heavy little fella.
At approx 669g it's over 50% heavier than the Switch with...
1080p would have been nice but when it comes to more demanding modern games, 800p better suits the relatively weak spec (weak as in compared to a gaming rig with discrete GPU). With 800p you won't have to lower settings and / or upscale from sub-native resolutions quite so much, plus you can...
After spending a couple of evenings testing I am inclined to think standalone on Switchroot Android is best although that's not to say standalone is bad on Atmosphere by any means. It's actually very good, just not as good as on Android. I haven't tried standalone on Ubuntu though.
Maybe I missed it, but I don't recall them advertising performance improvements for the New 3DS and the more powerful CPU in that led to better performance in some games. Some games even supported higher gfx settings when run on New 3DS.
Obviously Switch OLED is not running on a new chip...
If you want the best emulation peformance, compatibility and enhancements, Android will be best in most cases. It has far more standalone emulators and those emulators are often better optimised and more regularly maintained than any equivalent cores on retroarch. Put it this way, for PS1 on...
By "Atmosphere Retroarch", I just meant Retroarch on Atmosphere. That's the only Retroarch for Atmosphere. Although decent, this was, the last time I checked a few months back, probably the least performant of the various Retroarch options on the Switch and not as fully featured as the others...