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  1. EverOddish

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    Ahh I see, no problem. Maybe it would be good to have others confirm that they were able to connect without PSS/Festival Plaza. I got it to work, but I don't know how reliable it is across other 3DS versions or games.
  2. EverOddish

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    It seems my connection steps were edited to say that PSS/Festival Plaza is still required. I didn't want to get into a wiki editing war without my being able to explain. Can we revert those changes?
  3. EverOddish

    ROM Hack [Release][WIP] cuteNTR - Cross platform NTR streaming client

    I'm having the exact same issue, two grey screens. I did a Windows build from source. The log shows the NTR debug connection to 3DS's port 8000 working fine, but doesn't receive anything on my host's UDP port 8001. I've added rules to Windows Firewall and my router. PKMN-NTR works fine. I'm on...
  4. EverOddish

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    I didn't see the posts in this thread until just now, but I was messing around with PKMN-NTR and the latest Luma3DS v8.0 today. I found a series of steps that allows you to run and connect PKMN-NTR without needing to connect to the internet in-game. I've only tested this on Omega Ruby so far. I...
  5. EverOddish

    Hacking [Release]BootNTR Selector

    I tried this new memory patch on my 11.4 Old3DS, but my connection still dies when I open Omega Ruby or Moon. Do you know if this is patching ARM instructions? I would gladly debug it, with some context.
  6. EverOddish

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    Hi, I'm interested in adding a feature to PKMN-NTR if it doesn't already exist. Is there any way to export data to JSON or XML for consumption by other programs? If not, I'd be willing to implement it.
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