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  1. M

    Homebrew Mario Kart 8 Ultimate, download the alpha now! 104 additional courses to the base game!

    Hi! I'm having trouble getting your modpack(s) to work. I'm new to sdcafiine, but I've been using my CBHC modded Wii U for several years now. I've installed sdcafiine v1.4 through the "Homebrew Appstore", and placed your modfiles in root/sdcafiine on the SD card. Since I have a european version...
  2. M

    Homebrew Super Mario 64 Port - Wii U

    Thank you everyone for contributing to the project and figuring out the root cause. I pulled the change from AboodXD's repo, ran make clean, and rebuilt. It seems to work fine now! No crashes when I enter the castle, and loading times are now much, much faster (not sure why though).
  3. M

    Homebrew Super Mario 64 Port - Wii U

    I just tried to remove the existing save file, but the game still freezes when I enter the castle. For reference, I've been launching the game from the Homebrew channel. I had a look at the NUSpacker, but it doesn't look like it eats rpx or elf files. If there still is a way to use NUSpacker...
  4. M

    Homebrew Super Mario 64 Port - Wii U

    In late August after finally getting the toolchain right, I was able to compile a working version of Super Mario 64. Today, I thought I might as well "refresh" the game, so I pulled the latest version from Github and build a new version of the game. To my surprise, the game crashed when I...
  5. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    It turns out this might be even more tricky than I expected. Now Wiiflow won't boot any WAD from the emulated NAND. I've tried every Emunand/neek2o related setting, and double checked that NAND path in the Wiiflow.ini file is correct. Now when I'm trying to start a WAD from Wiiflow, the screen...
  6. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    The Wiiflow version I'm running is called Wiiflow MasterMod (4.2.3-r1076). Is there a specific patcher program I need to gets my hands on? Oh, and thanks for being so helpful :)
  7. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    Hmm. The Wiiflow channel itself shows up, but not the hidden channel.. I've also tried to install the WiiFlowLoaderChannel v2 - WIIH.wad (shipped with the Wiiflow masterpiece v4.2) but still no luck.
  8. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    Does anyone know how to solve this? Is there any way to verify that the hidden Wiiflow channel actually is installed to real NAND?
  9. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    I already had the StarNight Wiiflow forwarder (can be found here) installed, so when I installed the package you linked to in the last post, the StarNight forwarder was replaced by the new one. The new forwarder works fine as a forwarder, but the activity LED just is still just flashing when...
  10. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    Thanks for the info, I'll certainly try out the snort48+ channel. So this is still true even if I install snort48+ before I reach 48 channels? I'm not going to install hundreds of channels; I think 60-70 would be realistic. So this return to channel; should it be installed on the emulated or...
  11. M

    Hacking neek2o/Wiiflow - Wii freezes after exiting a channel

    Hi! I've been using this forum for some time without having a user account. All my previous questions have allready been answered on this forum, except for this. I finally managed to get emunand up and running with neek2o. It works great, and I can launch the emulated NAND through a channel on...
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