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    ROM Hack Mario Kart DS "Rubberbanding"

    Actually, that was me :D I did find where player information was stored in memory - there are a few values I tinkered with (such as the one that assigns a CPU as a frontrunner - two of them will always have that set to 1) but none of them seemed to change anything about the rubberbanding. The...
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    ROM Hack Mario Kart DS "Rubberbanding"

    Hiya, two simple questions that probably don't have simple answers... Firstly, how would I disable the rubberbanding routine for the CPUs in Mario Kart DS? I'm not sure where it is in the memory or the ROM. I'd like the CPUs to all drive at their kart's normal speed at all times. Also, how do...
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    ROM Hack YGO World Championship 2008 CPU Opponent Editing

    Apologies for a triple post! I don't think this forum allows you to delete messages... But I've found where the enemy duelists' stats are stored as well as a file where it defines what deck is assigned to what character. If you change the hex addresses around you can change which decks they...
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    ROM Hack YGO World Championship 2008 CPU Opponent Editing

    Oh, here's a SAV file as an example... Let me know if this isn't allowed to be posted on here. I've figured out what most of the related hex offsets for duelist ghosts are but some are a mystery. I'd mess around and edit them and find out, but I can't because if you change anything at all the...
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    ROM Hack YGO World Championship 2008 CPU Opponent Editing

    Hiya, I've been trying to edit the CPU opponents in YGO World Championship 2008 since I've gotten pretty bored of the default CPU opponents. I posted on here a while ago about figuring out the deck files, and I can easily replace those and duel against custom decks. I also know where the decks'...
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    Gaming Wii Sports Miis

    Does anyone know anything about extracting the miis (or related data) from the Wii Sports ISO?
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    ROM Hack Yu-Gi-Oh! DS game disassembly

    Know of any way to make an Action Replay code to put the player under control of the AI? (like in the Darkness world when playing against the Aliens)
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    ROM Hack Yu-Gi-Oh! DS game disassembly

    Didn't get quite so far with it, no. All I did was find the deck files and determine which value corresponded with which card. Every card has a specific ID number, for example AA0F - 0F is the 'bank', if you will, and AA is the card's 'number'. So, as a random example, Call of the Haunted, an...
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    ROM Hack Yu-Gi-Oh! Eternal Duelist Soul/Worldwide Edition Music

    These two games use a very simple sound design from what I can see. They use two of the GBC channels, namely 1 and 3, for square waves and the first direct sound channel for both drums and a third square(ish) wave. Would anyone know how to rip this stuff? I've poked around the relevant registers...
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    ROM Hack Yu-Gi-Oh! DS game disassembly

    Well, through a lot of messing around with hex editors and figuring out what corresponds to what, I've managed to do what I set out to do. :D I can detail the process a bit more thoroughly if anyone wants to know.
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    ROM Hack Yu-Gi-Oh! DS game disassembly

    All the files I have here add up to 128 MB, which is the same size as the full ROM
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    ROM Hack Yu-Gi-Oh! DS game disassembly

    Hi, I could only find one other thread on here about this and it didn't answer all of my questions. My main question is, how can I open the .pac files for any of the Yu-Gi-Oh! DS games (currently dealing with World Championship 2008)? I'm doing a little research and compiling some information...
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