Super Mario 3D World has an issue at the intro screen. For a good 30 seconds, the game runs at 20 fps and then spontaneously goes to 60fps. I've tried playing with the power usage and clockspeeds of the GPU but nothing seems to fix the problem.
Here is an example:
Before (20fps):
After...
if they get permission from 4j (the studio who helped put minecraft on consoles), they could put the console edition tutorial worlds in the game, as seeds
and i mean all of them (if not, maybe a few highlights, like TU1, TU31, and TU69)