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    Homebrew [Release] Minicraft3DS - The Multiplayer Update

    I just released another small Update fixing some remaining issues in Multiplayer Games. Version 1.5.2 Fix Multiplayer games just "stopping" after 36 Minutes Changed Join Menu to no longer display wrong information Allow players to exit the game after a connection error Includes automatic...
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    Homebrew [Release] Minicraft3DS - The Multiplayer Update

    Are you using Version 1.5.1? I know there are some really rare cases where the games desync but I never had crashes in multiple hour long play tests using a N3DS and o3DS. Does it happen on a specific savefile? If yes can you please send me the save as well as the m3ds_uid.bin files from both...
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    Homebrew [Release] Minicraft3DS - The Multiplayer Update

    Just open Citra and drag and drop the 3dsx on it. For Multiplayer use Citra Canary und create a Room in Citra, after that you can connect ingame. (But Multiplayer performance in Citra is much, much worse than on 3DS's) edit: Got access to a more powerfull PC now, here is 8 Players in one Game...
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    Homebrew [Release] Minicraft3DS - The Multiplayer Update

    Just uploaded a quick Version 1.5.1 which (atleast on Citra) fixes Multiplayer with more than 2 Players. I do not know if it will work on 3DS's too, but most likely it should. I could only test it for up to 4 Players as my PC cannot handle more instances of Citra than that. Also the Join Menu...
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    Homebrew [Release] Minicraft3DS - The Multiplayer Update

    Some Notes on the new update: Many of the things are still WIP. But seeing how long it already took to get to where 1.5.0 currently is, I decided to release it now. As mentioned in the main post, I could only test multiplayer for 2 people as I only have access to two 3DS's. I tried using Citra...
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    Homebrew [Release] Minicraft3DS - The Multiplayer Update

    It has taken way too long, but now I can finally present: Minicraft 3DS Homebrew Edition - The Multiplayer Update In this new Version you can play together in one world using local wireless multiplayer. The supported amount of players is 2, a maximum of 8 is theoretically possible but...
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    Homebrew Minicraft: 3DS Homebrew Edition

    As I allready said, I cann't test the cia builds, but the 3dsx Version 1.2.2 has all sound issues fixed. E.g. exiting the game and then starting another homebrew doesn't mess with the sound anymore.
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    Homebrew Minicraft: 3DS Homebrew Edition

    Version 1.2.2 should have fixed that, can anybody test it with the cia build?
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    Homebrew Minicraft: 3DS Homebrew Edition

    @weegee721 Pshh...., nobody saw that. fixed.
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    Homebrew Minicraft: 3DS Homebrew Edition

    I'm currently very busy with University and for this reason have almost no time to code. I'm still planning to continue updating this once I have more time again. But in the mean time please take this small bugfix Version. I'm sure you'll like it. :) Version 1.2.2...
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    Homebrew Minicraft: 3DS Homebrew Edition

    I just released Version 1.2.1: https://github.com/andre111/Minicraft3DS/releases/tag/v.1.2.1 It mostly just contains some things I originally planned to have in 1.2 Yes, I know it still breaks sound in other Homebrew Apps after you exit the game. If you know how to fix this please tell me. If...
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    Homebrew Minicraft: 3DS Homebrew Edition

    Yeah, I'm still trying to figure ot how to fix this. The only solution I found till now involves handling all the sound playing yourself in the gamecode in small chunks. But that's not really a possibility as right now the o3DS can't keep a steady 60 fps even without extra sound code.
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    Homebrew Minicraft: 3DS Homebrew Edition

    I don't know about the CIA build, but I do know that the 3dsx one messes up audio in other games but the music from Minicraft stops when exiting. I allready tried everything I could find, but CSND_SetPlayState doesn't seem to fix it and CSND_Reset completely breaks Sound. So if anybody knows how...
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    Homebrew Minicraft: 3DS Homebrew Edition

    I'm currently busy learning for my last exam which will be in just about 2 weeks. After that I will work on a new update. But I might make a small 1.2.1 update before that including some stuff I originally planned to have in 1.2
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    Homebrew Picroxx!, the ultimate Picross clone!

    I'm not going to use the Level Editor itself only custom Level loading, because I'm 100% positive that simply adjusting my current programm to whatever format you choose will be way quicker than using the editor. Why did you ask wether it generated the levels from an Image?
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    Homebrew Picroxx!, the ultimate Picross clone!

    No, just textfiles I allready have in a neat computer readable format: One puzzle is basically a line that looks like this...
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    Homebrew Picroxx!, the ultimate Picross clone!

    Yeah, I just had the levels in textform on my PC for another personal project. So I just used this as an "exercise" for my coding skills for my upcomming exam and created a small program that basically generated all the LUA files for me. (That's why all the course.lua files are not really...
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    Homebrew Picroxx!, the ultimate Picross clone!

    Its only about 240 very small textfiles + about 240 single color png images (all the same->compressed to the size of only one file) edit: Oh wow, only just now I realized that I'm talking to the creator of the game :P It's nothing special, only the puzzle definitions. It doesn't add any Pokemon...
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    Homebrew Picroxx!, the ultimate Picross clone!

    Hi, awesome game! Unfortunately it doesn't seem to register some touchscreen inputs some times which is really annoying. Btw, I created a little "mod" with the Pokemon Picross Puzzles. As a WARNING: IT IS HEAVILY INCOMPLETE It will only show the first 8 puzzles of each area Opening "Area...
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    Homebrew Minicraft: 3DS Homebrew Edition

    I'm currently very busy with exams in University. But in 4 weeks I will be working on the game again.
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