Search results

  1. omikes

    ROM Hack PCHex Sun/Moon

    OK I have a first build that WILL UNDOUBTEDLY NOT WORK, but if anyone is interested in testing it to see how far it gets in the loading process I would be very greatful. I am at work and cannot test it as sitting at my desk with my gameboy would be bad form. Otherwise I will test it tonight...
  2. omikes

    ROM Hack PCHex Sun/Moon

    Something that PKHex can edit, I need to find out the block offsets for the save file.
  3. omikes

    ROM Hack PCHex Sun/Moon

    I am trying to refurbish PCHex to be able to edit Pokemon Sun/Moon saves and long story short, I need a save to edit to make this work. Could anyone be so kind as to supply one for me?
  4. omikes

    Homebrew PCHex - Homebrew PKHex

    Leave the ID the same. As of the time I last played, there was no ban on Pokemon with the same ID, while Pokemon with randomly generated IDs are by and large untradable.
  5. omikes

    Homebrew PCHex - Homebrew PKHex

    I put http://www.japanfour.com back up today, or https://www.japanfour.com if you prefer...
  6. omikes

    Homebrew HackChat

    I love the Profont and daisy wheel ideas. I will have them both implemented by the next update. Today I fixed a major issue where lines of text were overlapping, but next on the list was keyboard anyway. Thank you.
  7. omikes

    Homebrew HackChat

    i'm pretty sure i can find a way to do ssl.
  8. omikes

    Homebrew HackChat

    i can implement something that allows you to do that. i'll have to wait and see if the users can overcome the keyboard being annoying to type on. i might add a dictionary to show suggested words at the bottom
  9. omikes

    Homebrew HackChat

    As requested by many, a CIA version is now available:
  10. omikes

    Homebrew HackChat

    I tried it. It compiles the CIA, and installing it on FBI goes to 100%, says successful, but the title doesn't appear on the main menu. I am not sure why. You can even run it from DevMenu and it works, just won't appear on the main menu.
  11. omikes

    Homebrew HackChat

    This chat is now connected to #3dshacks irc channel!
  12. omikes

    Homebrew HackChat

    I've been trying! I'm thinking about posting the source on github so that somebody more experienced might be able to do it. I can't figure out what to put in the RSF file. I made it with a CIA version in mind, it is self sufficient and doesn't use any external files.
  13. omikes

    Homebrew HackChat

    fixed EDIT: for the app, not for the website. the website is mostly for debugging
  14. omikes

    Homebrew HackChat

    Fixing now. Good point, i keep accidentally hitting enter twice and sending blank messages.
  15. omikes

    Homebrew HackChat

    a little update: now i have got it submitting and receiving messages finally. websockets are no joke. i finally think the worst is behind me though, check out my crappy little demo (attached) which is connected to this websocket chat: http://protected-river-61287.herokuapp.com/
  16. omikes

    Homebrew HackChat

    Apparently, websockets are more complicated than I thought. I haven't given up though, just been plugging away for about 3 days and have nothing to show for it. I can get local network to work, so I might make that an option later on.
  17. omikes

    Homebrew HackChat

    I used and loved pictochat. This is not meant to be a replacement, just an alternative way to communicate via 3DS. EDIT: We posted at the same time, so I want to respond to Tjessx directly. This is my first 3ds application and is definitely more for fun than for notoriety. My last two projects...
  18. omikes

    Homebrew HackChat

    This is wicked harder than I thought. I'm going through heaven and hell just trying to get 'gethostname' to work. One freaking line... its killing me.
  19. omikes

    Homebrew HackChat

    I found a good example... this should get me much closer: http://www.tutorialspoint.com/unix_sockets/socket_server_example.htm
  20. omikes

    Homebrew HackChat

    Thank you! The keyboard was the scariest part, that's why I started with it. Everything was pretty smooth, actually, except that every time you type a multiple of eight letters the string moves to the left about ten pixels, which was really annoying. My jenky fix was to add a space at the end of...