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  1. rsn8887

    Homebrew RELEASE [RELEASE] Amiga Emulator UAE4All2 for Switch

    That's interesting. No, this is not expected. Right now, I have no explanation why the performance could be different, since the forwarder just loads the config as if you yourself would have loaded it. Of course, there might still be a bug. Can you upload or message me your .conf file that you...
  2. rsn8887

    "NSP Forwarder Generator" - An online tool to create NRO/RetroArch forwarders

    I made a new UAE4All2 release with Forwarder / Custom Bubble support: https://github.com/rsn8887/uae4all2/releases/latest
  3. rsn8887

    Homebrew RELEASE [RELEASE] Amiga Emulator UAE4All2 for Switch

    I made a new release of UAE4All2 for Switch and Vita with Forwarder / Custom Bubble support: https://github.com/rsn8887/uae4all2/releases/latest 1707959013 Quick update to fix touch input on Switch (broke in 2.10 because Touch ID changed from 0 to 1 in latest SDL2)...
  4. rsn8887

    Homebrew RELEASE Hurrican game port for Switch

    I made a fixed release two weeks ago. https://github.com/rsn8887/Hurrican/releases/tag/v1.04-Switch
  5. rsn8887

    Homebrew RELEASE [RELEASE] Amiga Emulator UAE4All2 for Switch

    I made a test version that does, see here: https://gbatemp.net/threads/nsp-forwarder-generator-an-online-tool-to-create-nro-retroarch-forwarders.630368/post-10355785 I will make a new release soon.
  6. rsn8887

    "NSP Forwarder Generator" - An online tool to create NRO/RetroArch forwarders

    I made a new test version of UAE4All2 where this should work with the forwarder here (use the retroarch version): https://nsp-forwarder.n8.io/retroarch Link to the test version of UAE4All2 where it should work: https://files.coolatoms.org/uae4all2.nro To test it, I - started the emulator...
  7. rsn8887

    Homebrew RELEASE OpenTTD (Transport Tycoon Deluxe) for Switch v1.0.

    I could never get the online stuff to work on Switch, sorry. For a while I thought it had something to do with missing DetachThread() functionality on Switch, but I am not sure anymore.
  8. rsn8887

    Gaming DS Rumble Pak compatible games complete list

    Capcom vs. SNK has rumble but you have to enable it in the options.
  9. rsn8887

    Tutorial Hacking Emulation SetRegion-GUI by wad11656 fix/increase PS1 games compatibility with PSP and PSVita.

    How are you running it? Are you using popsloader with a specific firmware version selected?
  10. rsn8887

    Tutorial Hacking Emulation SetRegion-GUI by wad11656 fix/increase PS1 games compatibility with PSP and PSVita.

    I guess a fix for crashing in Mortal Kombat Trilogy has not been found? The list says all versions crash, even using SLPS02191.
  11. rsn8887

    Tutorial Hacking Emulation SetRegion-GUI by wad11656 fix/increase PS1 games compatibility with PSP and PSVita.

    I played Porsche Unleashed on my PSP for quite a while without noticing any major problems. I didn’t even notice the lag or the glitches in selection screens that are mentioned in the compatibility list. I have a version of Jackie Chan that was patched by Brill. I think that is the same person...
  12. rsn8887

    Tutorial Hacking Emulation SetRegion-GUI by wad11656 fix/increase PS1 games compatibility with PSP and PSVita.

    You mean the blocky textures problem? I don’t know. I think the Rollcage Stage 2 trick won’t help with that. It seems to only help with games that crash or hang during loading.
  13. rsn8887

    Tutorial Hacking Emulation SetRegion-GUI by wad11656 fix/increase PS1 games compatibility with PSP and PSVita.

    N-Gen Racing US works with exactly the same trick as Rollcage Stage 2.
  14. rsn8887

    Tutorial Hacking Emulation SetRegion-GUI by wad11656 fix/increase PS1 games compatibility with PSP and PSVita.

    I can't believe it: Thanks to this incredible work, I can finally play Rollcage 2 on my PSP! All I had to do was to inject the Japanese region into the .bin cd image and then use Game ID SLPS 02191 when converting to PSP format. This is all described in the wonderful compatibility list that is...
  15. rsn8887

    Review Eye of the Beholder (C64 and C128) quick look on MiSTer FPGA

    Here's a screenshot Comparison between C64 (left) and MS-DOS VGA (right):
  16. rsn8887

    Review Eye of the Beholder (C64 and C128) quick look on MiSTer FPGA

    I made a video where I play the review version of Eye of the Beholder (C64/C128) on the MiSTer FPGA. Thanks to the dev team for allowing me an early look at the game. YouTube link: Game Credits: Code by Jackasser Graphics by Ilesi, Mirage, Twoflower, Veto Music by Linus Sound FX by Algorithm
  17. rsn8887

    Hacking [RELEASE] ScummVM

    I did some bug testing trying something with the SDL texture stuff, but that wasn't it. It seems to be something more complicated than a simple pixelformat issue. The weird thing is that the Vita uses SDL2 just like the Switch, and the same code, and on Switch it works.
  18. rsn8887

    Hacking [RELEASE] ScummVM

    For sure, just have to do some debugging.
  19. rsn8887

    Hacking [RELEASE] ScummVM

    Yeah something is wrong with that game on Vita, probably something with the alpha channel on Vita‘s version of SDL
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