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  1. Badablek

    help with pfbneo on FW 21.x

    this is literally in front of you when you click the link :moogle: I know instructions are not as clear as possible (because it doesn't give us the root of the path), but the first time you launch pfbneo, all sub-folders will be created in /switch/pfbneo/ example : for arcade games, pfbneo...
  2. Badablek

    help with pfbneo on FW 21.x

    I don't know if instructions for pfbneo are up to date, but here it is : https://github.com/Cpasjuste/pemu/tree/master/src/cores/pfbneo#general-informations
  3. Badablek

    Homebrew Homebrew game Half Life 2 (Source Engine) - Switch Port

    download source engine .apk, open it with 7z then follow github instructions (in red) : 27 .so files are in \lib\arm64-v8a\ → decompress to /switch/hl2_nx/lib/ 4 .ttf / 1 .otf fonts are in \assets\ → decompress to /switch/hl2_nx/files/ everything else comes from the game(s) apk...
  4. Badablek

    [Beta] Super Mario World Port

    I'm talking about the "new" build here (the one that requires smw_assets.dat) with the original build from this thread (the one that requires smw.sfc), yes, everything works as expected.
  5. Badablek

    [Beta] Super Mario World Port

    yes, same for me today. Donut Plains 2 makes it completely crash :(
  6. Badablek

    Hacking so yeah i updating my switch and got nosigchk and hos on my EMUNAND

    open bootloader\hekate_ipl.ini and remove every line that talks about nosigchk : of course, you must have put sys-patch instead of sigpatches before doing this.
  7. Badablek

    [Beta] Super Mario World Port

    Hi, I had the same problem (atmosphere crashing), because I was missing smw_assets.dat (I put smw.sfc with an old build, but it seems it doesn't work anymore) Use extract_assets.bat from the official github and copy smw_assets.dat (SHA1 : 0C9C6CB21A3857A9D09C5390F126C9BAADF98E51) next to the...
  8. Badablek

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    ok, thanks. I will try on my other hacked switch, maybe my joy-con have problem (even if it works fine everywhere else) EDIT : @timschneeb / @disavow180 I feel so dumb :glare:...as 9.2.3-nx2 revision was crashing, I overwrote it with 9.2.3-nx1 to test if it was better or not...then I found the...
  9. Badablek

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Can you explain how you did to make gyro usable, please ? and/or show a screen of your parameters maybe ? With a fresh "install" (no old config from 8.xx build), I was only able (only one time) to have rumble on the left joy-con (detached). No rumble on right joy-con, and no gyro with detached...
  10. Badablek

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    I fixed my right joy-con, so I was able to try attached and detached. I'm unable to add gyro nor rumble, stick/buttons do nothing at all :( I suppose something should appear if adding gyro or rumble was successful, no ? ps : by default, there was a SDL gamepad in rumble section. I removed it to...
  11. Badablek

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    thanks for clarification I'm using it on my Switch V1 in handled mode, but I'm not able to do anything when I try to add gyro. I tried with joy-con attached (it seems one of my joy-con, the right one, does not work anymore detached, so, for now, I can't test it. EDIT : yep, ribbon cable is dead)
  12. Badablek

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    same here, but with o2r (generated with Win64 build, PAL 1.1 and PAL MQ debug). 9.2.3-nx1 and nx2 → nothing works at all :cry: (atmosphere 1.9.5, firmware 20.5.0) of course, oot.o2r and oot-mq.o2r work on Windows... EDIT : it seems to be related to existing saves (for me, at least)...it works...
  13. Badablek

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    it seems timschneeb / @thepbone is on fire ! thank you so much for your work ! https://github.com/timschneeb/Shipwright-Switch/releases/tag/9.2.3-nx2
  14. Badablek

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    @shiondelibra you can rescan your content (when you're sure you launched atmosphere WITH sys-patch)
  15. Badablek

    switch game wont work

    @shiondelibra the configuration you launch clearly says : SYSNAND HOMEBREW, with a splash screen that is also clear : HOMEBREW ONLY so I suppose this config launch Atmosphere without sigpatches (IPS patches or sys-patch sysmodule) you should use sysMMC atmosphere, which will probably launch it...
  16. Badablek

    Failed to apply 'nosigchk'

    https://gbatemp.net/threads/sys-patch-sysmod-that-patches-on-boot.633517/page-66#post-10840176
  17. Badablek

    Atmosphere Error 2002-0001 how to fix

    downgrading from ≧21 to ≤20 will always make this kind of crash (and it has nothing to do with blanking serial or blocking Nintendo servers) @JohnK555 use this → https://github.com/sthetix/DowngradeFixer (it makes the same as the topic posted above, but automatically ;) ) and you're done.
  18. Badablek

    Help: How to downgrade Atmosphere?

    if you did not install firmware 21.x.x, then yes, you can simply overwrite atmosphere 1.10.x with atmosphere 1.9.5, and everything will be back in place :)
  19. Badablek

    Help: How to downgrade Atmosphere?

    not true anymore...Atmosphere 1.10.x uses new ABI to add support to firmware 21.x.x, which breaks almost all homebrews (compiled with libNX ≤ 4.09), even if you're not actually on 21.x.x firmware : @misticknight1 if you're still on 20.x.x firmware, do NOT use atmosphere 1.10.x you can...
  20. Badablek

    Linkalho causing thousands of error reports?

    fake NNID account (linkalho) + atmosphere = erpt reports, again and again (and it seems Minecraft is really a bad one, I'm glad I'm not playing it) you can use sys-patch ≥ 1.5.8 to block those (100% useless) erpt reports (just check one time with tesla/ultrahand overlay if the patch is ON. If...