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  1. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    You have to compile it again for source code changes. I might add built-in button remapping at some point, but I'd have to decide how to do it without being intrusive. Maybe a menu on the bottom screen that opens when you press select?
  2. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    In the file src/nds/nds_controller.c, change "(keys & KEY_L)" to "(keys & KEY_R)", and vice-versa. Honestly, looking back... I'm not sure why I mapped these in reverse. I'd change it officially, but I don't want to mess up anyone who's used to the current mappings, heh.
  3. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    It hasn't really been a priority. It's possible if the game is reworked to load assets externally, but it would be a lot of work just for it to not run very well on the slower CPU.
  4. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    If a hack is based on the latest version of the SM64 decompilation, it should be pretty easy to port. I haven't tried any myself, but someone else was able to get the low-poly Render96 models to work.
  5. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    I'll have to see the source once it's out. General optimizations should be fine, but anything specific to the N64 might not help much.
  6. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    Not right now. Maybe if I write a 3DS emulator and get a good understanding of how its GPU works :P
  7. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    I know there haven't been any real updates to this in over a year, but I finally felt like coming back and working on it some more. I pushed a fix for the screen tearing that was happening when loading textures, and I also implemented fog as close to the N64's as I could. Here are some...
  8. Hydr8gon

    Emulation NooDS - Nintendo DS emulator for Vita

    I'm not actually sure honestly, I had someone else test it and I only saw screenshots. It was also based on an older version that was missing a lot of more recent optimizations. I attached an old build I found if anyone is bored enough to mess with it; I think it needs bios9.bin, bios7.bin...
  9. Hydr8gon

    Emulation NooDS - Nintendo DS emulator for Vita

    I'm a bit late here, but there's no need to compile it yourself. Builds for all supported systems are compiled automatically and uploaded to the releases page every time I make a change. Haha, I actually did make a Wii U port at one point! It was a quick hack job though; I mainly wanted to make...
  10. Hydr8gon

    Emulation NooDS - Nintendo DS emulator for Vita

    It's actually named after my snake, Noodle :)
  11. Hydr8gon

    Emulation NooDS - Nintendo DS emulator for Vita

    Yes, it supports "inserting" GBA carts in NDS mode for things such as transferring Pokemon, and it actually plays GBA games as well. If we're talking about the Vita version though, it's still very slow!
  12. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    There are problems launching it with TWiLight, or at least there were before it was "fixed" by an update that made it load through Unlaunch instead. I'm also not sure how the recent DSi mode support has affected compatibility here. Since you're on a DSi, I recommend launching it directly through...
  13. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    The safest option would be to take it down, but like I said I'm not entirely sure on the legality of its contents. It's probably not a huge deal; I know people have uploaded full builds to other places anyway, so if someone *really* wants a build without compiling they'll probably seek those out...
  14. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    Regarding the patch, I'm not sure how it's generated, so I didn't officially support it. Also, considering the current build converts the copyrighted assets to native DS formats at compile time, I can't imagine a simple patch would be able to produce a working build without directly containing...
  15. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    Legally, no. What issue were you running into when trying to compile yourself? The Docker instructions on the GitHub should be fairly straightforward, at least on Windows.
  16. Hydr8gon

    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    My Xbox controller did work on 12.0.0, although it was already paired to the system. I had connected my DualSense to my computer in the meantime, and couldn't get it to re-pair with the Switch. I even tried pairing it on an older firmware first (set up an emuNAND with an old dump I had), but...
  17. Hydr8gon

    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    Awesome, I was able to pair my Xbox controller and DualSense from scratch on 12.0.1 and they both seem to be working! I didn't expect Nintendo would be the ones to fix MissionControl :P
  18. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    I've had this happen to me a couple of times, although it seems to be very rare. I'm using a DSi with a 32GB SD card, so it's not exclusive to your setup (Using memory pit on a 3DS is clever though, heh. I assume it works if you install the DSi camera app on a 3DS?). It's also not exclusive to...
  19. Hydr8gon

    Homebrew Super Mario 64 (1996) Port for DSi

    The skybox issue is related to precision; the matrices the game sends have 16-bit fractionals, but the DS uses 12-bit fractionals, so 4 bits of precision are lost during the conversion. I'm actually looking into this right now, to see if there's a way to preserve some of the precision without...