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    How we cover AI-assisted projects - GBAtemp community check-in

    It's like I said earlier: an actual programmer vibe coding, overseeing the output, testing, debugging, etc., is totally fine by me. He's using AI as just another tool, like an IDE, a static analyzer, a debugger, and so on. Non-programmers vibe coding will produce "AI slop" because they won't be...
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    How we cover AI-assisted projects - GBAtemp community check-in

    Don't pretend that there aren't dozens of reasons to approve AI use.
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    How we cover AI-assisted projects - GBAtemp community check-in

    There's one thing that amazes me in these projects, though: the amount of people with quite a lot of money and time to spend. After using both Claude Code and Chatgpt Codex with their entry-level subscription, it's become quite clear that programming with LLMs is very expensive. You reach the...
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    How we cover AI-assisted projects - GBAtemp community check-in

    You said it all. When talking about language (programming or not) exclusively, only non-programmers will parrot "Ai SlOp" like a mentally challenged person. It's a tool and a pretty good one if you know how to use it. The issue arises when amateurs start vibe coding and distribute whatever they...
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    Homebrew The Minish Cap gets a native 3DS port with dual/widescreen support

    I really can't understand the thought process of people working on decomp ports: "Let's implement N additional features that will definitely bring uncountable bugs BEFORE having the game working 1:1 as the original version." This applies to absolutely ALL decomp ports.
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    Hacking Gaming New Windows debugger Z0BDbg, like OllyDbg

    May I ask what advantages does it have over Ollydbg?
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    Street Fighter III: 3rd Strike PSP port

    There's some work being done to fully port this game to the PSP: https://github.com/demmis98/3s-psp It's based on the PS2 decomp and the PC port.
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    2026 is the Year of AI

    I'm not so sure about that. For large projects, you'll need the more expensive models and you'll spend quite a lot of tokens. Ideally you'd use 2 or 3 different models, so it can get quite a bit expensive. At least for coding and plain text, AI is here to stay. The AI bubble I can really see...
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Wasn't Lightrec the main responsible for the speed improvements?
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    Hacking Guide to: Converting PS1 games for PSP

    I was able to find these two lists: https://www.psdevwiki.com/psp/PS1_Classics_Emulator_Compatibility_List (this one already mentions pops-fe and config files) https://github.com/Defaultplayer001/PSP-Community-Update/blob/master/Pops Compatibility List.html (this one has many tests with...
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    Hacking Guide to: Converting PS1 games for PSP

    @The_Ho I see that you listed the games that are here: https://github.com/sahlberg/pop-fe/tree/master/pspconfigs After a quick search, I couldn't find any issue (inside https://github.com/sahlberg/pop-fe/issues/) for some of those games that would justify a custom config. Do you happen to know...
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    Hacking Guide to: Converting PS1 games for PSP

    Ok, so that's not "most games not working" as you previously said. AFAIK most games work fine with POPS 6.60 with a few requiring a different POPS versions to work correctly, that's precisely why there's a popsloader pack with basically all modules of POPS from 3.02 to 6.60, so you can choose...
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    PS1/2 Matrix Infinity shows black screen after the boot up logo with SATA HDD problem

    Why would you need FMCB with a Matrix infinity chip? You can just put wlaunchelf in the memory card and boot to DEV1.
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    Hacking Guide to: Converting PS1 games for PSP

    That's not true at all for the PSP, it must be something specific to PS Vita. As I said, PSX2PSP works fine and can be used today, but I'm not opposed to a second guide for pop-fe as an alternative.
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    Hacking Guide to: Converting PS1 games for PSP

    It still works. There's no reason to use something else just because it's newer but offers nothing that the old tools didn't already. It's good to have alternatives, but one doesn't invalidate the other just because it's new. It's the same with ARK4. I have a perfectly working PSP with PRO CFW...
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    Question about an easy way to intergrate the N64 BlueRetro adapter

    Don't you need to use HW2 for integration inside the consoles? But even so, I'm not sure it allows for switching individually like you want. Sadly, darthcloud quit Blueretro development, so this type of improvement will probably never happen, unless you are able to code it yourself.
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    "Mario Kart Wii Deluxe X" mod has been updated to v10 bringing over 700+ tracks

    It was here all along: https://wiki.tockdom.com/wiki/Mario_Kart_Wii_Deluxe Google Drive Google Drive (Lite version) MediaFire MediaFire (Lite version) Proton Drive Proton Drive (Lite version) TeraBox TeraBox (Lite version)
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    "Mario Kart Wii Deluxe X" mod has been updated to v10 bringing over 700+ tracks

    Discord-only release? That's a hard pass for me.
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    PS1/2 Do modern burners/CD's make lower quality PS1 backups?

    You might want to take a look here: https://web.archive.org/web/20160203084233/http://club.myce.com/ Myce (formerly CDFreaks) was THE reference for optical media burning.
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    Hardware SuperChis Prime: How I Fixed the SuperCard SD's Flaws on a Budget

    I wasn't talking about RTC, but about a way to replace the battery without soldering. For that, the battery holder is a much better option.