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  1. wintermute808

    Homebrew Discussion GeForce Now on Swich

    So, pretty frigging awesome.
  2. wintermute808

    Homebrew Discussion RetroArch Switch may soon not need Overclocking for Fullspeed N64

    I always appreciate great contributors and collaborations to the emulation scene. Thank you M4xw for your work.
  3. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    Its a save Editor for MHGen U. It can also be used to import a save from MHgen/x/xx on a 3ds to the switch.
  4. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    Im glad it worked, worth the time for sure.
  5. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    https://pastebin.com/Z1PPuX5F
  6. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    I took your suggestion, thanks mate. Imported my MHG save just fine!
  7. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    Well my idea worked, sort of. I was able to get the file to compile and accept my 3ds MHGen save file using the edit I suggested, but it throws an out of range exception and breaks.
  8. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    I ran into the same issue. I believe 3ds saves of MHG are a different file size than this can import. auto The line if (saveFileRaw.Length == 4726152) { MessageBox.Show($"Detected a 3DS save", "3DS"); toSwitchToolStripMenuItem.Enabled = true; switchMode = false; would need to be changed to...
  9. wintermute808

    ROM Hack RELEASE MHGU Save Editor

    Amazing. In theory, this could be used to make a an identical copy of a 3ds save from MH Gen. Could be very handy in the absence of a save converter. Great stuff.
  10. wintermute808

    Hacking Anyone Interested In Porting Mupen 64 to the Vita?

    Porting the draw routines would mean creating a brand new emulator from the ground up, which would include writing a new gl driver for the vita cpu anyways. Doesnt seem efficient. Furthermore, both the n64 and Mupen psp ran native code for a MIPS processor, while the vita has an ARM.
  11. wintermute808

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    The slowdown across all iterations of FBA have always occurred with the Metal Slug series because the original MVS and AES hardware experienced slowdowns on those titles as well. At the time of Metal Slug titles releasing on the original SNK hardware, the boards at the time were pushed to their...
  12. wintermute808

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Worth noting that with this nightly (08/05) FCEUmm (SVN) is able to load zipped files without crashing.
  13. wintermute808

    Hacking Vita Retroarch Nightly Builds!

    https://www.reddit.com/r/vitahacks/comments/4w02cl/how_to_use_retroarch/
  14. wintermute808

    Hacking [Question] Does Henkaku opens the door for PSP/Vita iso loading?

    There are great games on both systems. If you dont like Vita games, then why do you care what is done in the homebrew scene? If it is at the bottom of your list, why spark a discussion on the forums about it? I dont often drop into restaurants I dont like and exclaim "This place, not as good as...
  15. wintermute808

    Hacking Vita Retroarch Nightly Builds!

    Thanks for the link!
  16. wintermute808

    Hacking GATEWAY 4.1 PRIVATE BETA RELEASE

    I must be kind of a crazy person. I have been using Gateway since I bought my O3DS on 4.4. Back when you needed a micro SD card per game! I am glad it has come so far since then. I honesty am entirely satisfied with my setup now, no ALH9. Just gateway (9.2 sysand) and Reinand both sharing an...
  17. wintermute808

    Homebrew Would a Nintendo 64 Emulator be possible?

    I remember using the Wii N64 emulator on the Wii to try OoT. Frame slowdown was a major issue. Injecting the VC WADS seemed to work ok, even though I believe Nintendo's own emulator left a little to be desired.
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