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  1. Vetus_Mundi

    Homebrew [RELEASE] WIi-BLOOD

    Does this work with the Pro controller on vWii?
  2. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    No. The rom modifications I made was what I meant. So without the emulator applying the optimum settings I may have caused degraded performance on my end. So no, no fault on your end about the performance. Overall oot runs great now even with my modifications so I have no complaints.
  3. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    I have only tested a little but, the slowdowns in Kokiri forest are non-existent. Excellent work! My experience may not be as optimal as it could because I am using a rom that has been modified not only with custom (mostly old Latin with a few changed words to English equivalents) text but also...
  4. Vetus_Mundi

    Homebrew Ship of Harkinian (Ocarina of Time) Wii U Port

    Is there a way to replace or add additional languages or modify text without issues? I used a Zelda text editor to replace the default English with text from the 'Ocarina Temporis' hack which is Latin translation though I did edit a few (five or less probably) words to what they would be in...
  5. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    I would like to thank you as well. I do have another Xbox 360 console. It is a Falcon (v3). I don't use it much anymore as I have semi-retired it and mainly use my Winchester as it's newer, quieter and runs cooler than the Falcon. I might test these builds out later on my Falcon but at the...
  6. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    Using the FB textures option on older versions of wii64 and probably not64 made games look blurrier but that was resolved in later versions of not64 at least. To me the text (dialog text) looks blurry on the third version. I do not have a capture card so I can't capture clean screenshots of it...
  7. Vetus_Mundi

    Worst Zelda Temples?

    BOTW.
  8. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    I have all three versions that you posted. I will probably go back to the second build until the update. I am not sure if the blurrier textures is an issue as in an emulation issue or not. To be honest I should not have asked about the framebuffer textures being enabled because the subscreen...
  9. Vetus_Mundi

    New update for BadUpdate 1.3

    I saw that video earlier. MVG now prefers a software exploit over RGH. It's good to see. RGH offers a few advantages, but overall it isn't needed anymore for running homebrew and backups/mods. Without it modding the Xbox 360 would be a lot more difficult. Even Ryan used an RGH when developing...
  10. Vetus_Mundi

    Scummvm now supports the Wii, again.

    Interestingly the Wii port is back and being updated. https://www.scummvm.org/downloads/
  11. Vetus_Mundi

    Has anyone got the Skyrim mod 'Falskaar' fully working on Xbox 360?

    Even after using ordenador to reduce the texture size the game still freezes. It works until the player character enters through the main gate outside of the caves.
  12. Vetus_Mundi

    nullDC4Wii

    "Does the Wii U Pro controller work on the vWii with this port?" I tested it. The Pro Controller works just fine with the vWii.
  13. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    Great! Thank you again! Speaking of nulldc, are you planning on adding the updates from the recent Wii port? (Edit: Now I see the post and the attachment.:)) Edit 2: I noticed the dialog text on Ocarina of Time is now a bit blurrier. Was the framebuffer textures option enabled?
  14. Vetus_Mundi

    nullDC4Wii

    Does the Wii U Pro controller work on the vWii with this port?
  15. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    Awesome, thank you again. Do you have any plans to possibly update the core in the future? If you do update and use not64 as a base, I should let you know that after the last 2019 version of not64, certain SM64 hacks on longer work, so if you decide to port any of them I would recommend that...
  16. Vetus_Mundi

    Xell-Reloaded Build Compatible With All Consoles, Including Winchester

    Awesome! I will try this out later. Thank you very much! Could you maybe make it where it doesn't stretch the screen? It's fine for games with widescreen options as well as hacks. Perhaps an option?
  17. Vetus_Mundi

    Can you use other controllers on Xbox 360 with homebrew?

    You could try these: https://github.com/EinTim23/hiddriver360 The only controller I could get it to make the ring light up with is my Gamecube controller via a USB adapter that was made to use on the Wii U. Even though it lights up, I don't have any control. The issue is not the adapter of mine...
  18. Vetus_Mundi

    Homebrew Re60- An OOT Recomp for Xbox 360

    WIP: https://www.reddit.com/r/360hacks/comments/1w7dxbg/re60_an_oot_recomp_for_xbox_360/ Possibly also an N64 emulator in the future. Edit: I somehow missed this: Re60 Update- 3D (and a lot more) Works! Framerate+Resolution Next...