I'm trying to put together a game script because I love the dialogue in this game, but I haven't been able to find anything besides a number of screenshots.
Is there some way to extract the game's text the same way as the music/textures, etc?
Alright, realized I've been an idiot and Forward3-DS was the answer I'd been looking for. Sorry about that, but thank you.
Other question: I tried to install 80 CIAs but only 40 stuck. You mentioned that 40 DSiWare was the hardcap; does that apply even to the DS forwarders?
Alright so I've played around with it a bit, and here is what I understand:
The .dat and the .nds have to be the same name. Booting a forwarder will update the INI with the name that rom SHOULD be.
Actually renaming the .nds file and putting it in /Games will cause it to boot.
What I want to...
No no, I'm not that daft, I'm just not sure what I should be renaming, and what I should be renaming them to.
I just purchased an R4 for the first time today and I've never used software like this. I'm not entirely sure what everything does.
Forgive me, I'm not quite sure what you mean. This is my YWMenu.ini. Could you explain exactly what you mean by renaming them?
As for the forwarders, are you saying I should delete the current blank icons, track down which ones they actually are, shorten the actual name of the .nds file, and...
My bad, the .dat files weren't in the microSD.
However, now the named icons boot into a menu with all the games listed, instead of immediately booting their game. Is that supposed to happen?
There are no ROM hacks. Booting one of the white icons gives the "an error has occured, power off" error.
So using the .jar this time, put all the original .nds files in it, fixed the TIDs. Two issues.
When I unwrap certain forwarders they're completely blank; no icon, no name. Just a white box.
More importantly, the ones that do have names boot into an error screen. The R4 itself boots up just...
Hey, I wanted to confirm something.
I'm following your guide, and I've just generated the .dat and .nds from my own .nds files, however it did not generate any forwader .cias.
Am I supposed to keep following the guide and hex editing every single forwarder .nds?
You might be right. I don't know anymore.
Regardless, there isn't much point to me doing this if I can't re-introduce the Pokemon into the game. How long do you think it will take until we can bypass those checksums?
I'm almost sure it's not working because of that "go through the computer without using a hotspot" thing. But I honestly don't even know how I'd go about doing that.
And I thought x32 and x86 were the same?
Alright, the x64 version isn't working for me even though I'm sure my comp is x64, but the x32 worked.
It says it's searching for trade, so I tried another Wonder Trade, but nothing changed. Is that how I'm supposed to use it?
Not sure about other models of Pi4 but the Pi 4 B with 8GBs OCed to 2Ghz handles PSP really great except like 1 game I found and it is playable it just looks bad lol Motor Storm Arctic something or other.
I mean yeah sure but the specs are the same as a $50 model, it's just those pesky "quality of life" things driving up the price, like an actually working speaker, or buttons that don't melt, and stuff like that.
I think all in my Pi 4 was well north of 200 bucks 150ish for the Pi 4 the case the fancy cooler, then like 70 for the 500GB MicroSD then like 70 for the Xbox controller. But honestly it's a nice set up I really enjoy and to me was worth every penny. (even bought more controllers for 2 or 4 player games.) hmmm have never played any 2 player games yet
Yeah that's what I hate about the RPi, it's supposedly $30 or something but it takes an additional $200 of accessories to actually turn it into a working something.
Yeah a lot of it I consider a hobby, using Batocera I am constantly adjusting the collection adding and removing stuff, scraping the artwork. Haven't even started on some music for the theme... Also way down the road I am considering attempting to do a WiiFlow knock off lol