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  1. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    Seems patch 1.2 is up at eStore and is required to connect to Internet, and the patch encrypts all battle and trade packets... so this is a huge problem and now we are back to the beggining since we cannot obtain the pkx data just by capturing the packet
  2. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    Use a hex editor to extract pkx data, select from offset 0x67 to 0x14E, copy and paste the hex values on a new file and save it as .bin since it is encrypted, then use a pkx editor to see the data I'm not sure why there are 1033 bytes packets and 989 byte packets for Wonder Trade, also it...
  3. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    That's the bin of the packet, 989 bytes indicate the packet was from a Wonder Trade, so the pkx data is on offset 0x67-0x14E, you can get this with a hex editor Here is your pkx file https://dl.dropboxusercontent.com/u/87538979/poke2.pkx
  4. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    If the result of XORing those values is less than 16 then the pokemon is shiny
  5. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    It is Exclusive OR (Xor)
  6. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    It could be that the formula would be id^sid^s1^s2 < 16... I would need a shiny with this calculation equal to 15 to prove it...
  7. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    I have found out how a pkx is shiny, it uses offset 0x18-0x1B (I'm not sure how the game generates it but acts as a unsigned integer for shiny check), ID and SID Like the PID in Gen 5, divide this seed into 16 bit parts, let s1 be the upper part and s2 the lower part If (id^sid^s1^s2)<=8 then...
  8. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    I used it to get the megastones IDs and some pkx files, the filter is frame.len == 407, pkx data is found on offset 0x93
  9. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    It seems that pkx decrypted using codemonkeys' editor have some problems with some values (like a fennekin with OT language value of 0x89!) I would recommend that you use encrypted files, just change the file extension to pkx, the editor will decrypt them if the data is encrypted
  10. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    True, I would prefer confirmation, it could be done if you could inject a pkx holding one once injection is completed... It would be great to change icon since the current one was from BW2, thanks! ^_^
  11. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    I obtained the item values for all mega stones through capturing packets with the pokemon holding them, here is the list [/COLOR][/FONT][/SIZE]
  12. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    No, I haven't figured out how it is done, currently it will not mark correctly if the pokemon is shiny or not...
  13. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    Alright I have made my pkx editor with at least decent stuff for the time being, if anyone wants to test it, here it is https://dl.dropboxusercontent.com/u/87538979/Pikaedit XY Beta.zip Requirements: Windows XP or later with .NET Framework 4 installed WinPcap...
  14. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    Yes, my editor uses only .pkx extensions for both encrypted and decrypted, the editor checks if the data is encrypted and decrypts it when loading it
  15. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    I'm sorry if the image is tiny, I cannot make look bigger for some reason but here are the files Edit: On your Chespin files, the .pkx have FF 55 as the checksum, while the .bin has the checksum as 2B F9
  16. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    Yes, I only loaded the .bin pokemon and saved it as a .bin without changing anything using PKX editor... all other data is unchanged so the checksum calculation on PKX editor must have an error
  17. RubenPikachu

    Hacking Pokémon X/Y Dumper and Editor

    Since I'm developing my editor I checked codemonkey85 PKX editor saving an encrypted pkx I got from one Wonder Trade I made, checking it the checksum didn't equal the one of the original file so there must be an error there... I also made the comparison with my editor saved encrypted pkx file...
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