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    Homebrew DevkitPro Citro2d - FadeIn/FadeOut Transitions example or documentation wanted

    Just an update if anyone cares, I got C2D_Fade working. And as I suspected, you need to run it over several frames, with the alpha incrementing from 0 to 255 before changing to the new screen, and then incrementing from 255 to 0 to complete the transition. TWLoader does something very similar to...
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    Homebrew DevkitPro Citro2d - FadeIn/FadeOut Transitions example or documentation wanted

    I've seen C2D_Fade and played with it, but I can't really see how to use it to establish a transition unless I'm meant to use it over several frames through a loop. Just hoping to see an example. Maybe I'll go on the git and make it a request on the Issues board.
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    Homebrew TWLoader crashes on startup

    Its probably got quick start not enabled in settings. A bug that was introduced near the end of its life, but its now discontinued, so it won't be fixed. Hold both A and Y immediately after launching the app to enable the option during the app initialization.
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    Homebrew DevkitPro Citro2d - FadeIn/FadeOut Transitions example or documentation wanted

    Citro2d lists fadeIn/fadeOut transitions as one of its features but I can"t seem to figure out the functions for this feature. I also cannot find any examples or documentation in regard to it. Anyone able to help?
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    Homebrew Default Home Menu theme assets for Homebrew Development

    Thankyou for the response. I've managed to get by, by extracting assets from screenshots of the home menu.
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    Homebrew Default Home Menu theme assets for Homebrew Development

    So I'm making an app, and its going to have theming capability when ready, but for now I want to build it with 2 core themes that mirror the 3ds default home menu theme and the basic/simple black theme. The issue I'm having is getting actual useable images (such as the top screen bg). I have...
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    Homebrew who here has updated from TWLoader to DSImenu++

    If anyone who is using this would be kind enough to confirm. All the screenshots I've screen gives the impression this does not have the boxart on the top screen like TWLoader. That feature was the main reason I used TWLoader for my flashcart.
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    Homebrew [Question] Is there a unified launcher which can launch NDS and 3DS games?

    Thankyou. At the very least I know thats somewhat a dead end.
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    Homebrew [Question] Is there a unified launcher which can launch NDS and 3DS games?

    So TWLoader can create forwarders? So in theory, if you combined that with the GridLauncher 3DSFlow project, you could make a very nice unified menu. Is it true that GridLauncher does not suffer from the same app limit as the home menu? Are there any other menu replacers like GridLauncher? I'm...
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    Homebrew [Question] Is there a unified launcher which can launch NDS and 3DS games?

    So I see something like TWLoader, which has a lovely coverflow UI and I was wondering, does the 3ds homebrew scene have a unified frontend of sorts which can at the very least launch 3DS games and NDS games from a single menu? Again I've seen on the forums that you can use a CIA Forwarder to...
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    Emulation Frontend for Android?

    Well its all part of the wish list trinity I have for the next emulation handheld I'll buy. I want it emulating PSP and DS, all with a pretty nice frontend to launch the games directly. Been watching nds4droid and ppsspp, and these projects are coming along very nicely, was just hoping there...
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    Emulation Frontend for Android?

    Is there any viable frontends for launching games within emulators on Android, similar to Hyperspin?
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    Looking for a good android based handheld.

    Currently I'm using a fully customized PSP 3000, which is good, but emulation development has heavily slowed and customizing it to just the way I like has been a nightmare. Also touchscreen would have made ScummVM far better and even made light gun games still viable to play. So straight off the...
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    Best "open" handheld for emulation?

    I'm tempted by the JXD S7300b but I'm worried the screen is too big for emulating classic handheld games like Gameboy and GameGear. Also how does it hold up with the experimental yet improving nds4droid and ppsspp?
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    @Sonic Angel Knight, Is that SAK I see. :ninja:
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    What a weird game
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    Yeah I wanted to see shards of the titanic
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    Jaws is on a diet
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    Ok xdqwerty, your little bro prob tripped On the cord and unplugged you
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    Damn didn't charge my external battery either
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    Take the batteries out of your SuperStabber3000... Or is it gas powered?
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    I stole batteries from your black mamba
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    Or else gonna be a big lunch and dinner tomorrow.
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    for your life
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