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  1. L

    Hacking [Guide] Replace Zelda SS Textures and Models

    Newer version of BrawlBox that allows export as .dae http://www.mediafire.com/?bheevaw9m63zxhl I'm actually a Brawl hacker looking to replace Link in Brawl with Skyward Sword Link. :ninja: Got his T-stanced model with sword and shield in place, now just working on vertex weights.
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    Hacking [Guide] Replace Zelda SS Textures and Models

    Tried it and didn't understand why it wasn't working at first, but then I realized the .lz77 it came out as was actually a .brres.
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    Hacking [Guide] Replace Zelda SS Textures and Models

    The items in PLCompItem are in .brresC format. How do you make it a readable .brres file?
  4. L

    Hacking [Guide] Replace Zelda SS Textures and Models

    I got all the tools mentioned in the topic. I've exported the pieces of Link's model as .obj but when viewed in 3ds Max, they look like jumbled models. I can view the T-stanced model with BrawlBox, but I want to get it into 3ds Max. Edit: Got it.
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    Hacking [Guide] Replace Zelda SS Textures and Models

    Is there any way to export the model in T-stance?
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