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  1. Gericom

    Homebrew GBARunner2

    Button mapping has not been implemented yet for gbarunner3, but is planned. I'm not sure what you want to know about hicode, but there is a branch, and it is not merged yet. I don't speak Spanish btw, so English is sufficient.
  2. Gericom

    Homebrew GBARunner2

    In your /_gba/gbarunner3.json put { "displaySettings": { "gbaScreen": "bottom" } }
  3. Gericom

    Homebrew GBARunner2

    Doesn't it take way more time to boot the home menu in the first place, than to boot into a luma payload? Maybe there's a way to set a key shortcut you can hold at boot or so?
  4. Gericom

    Homebrew GBARunner2

    There is not really a fix for TWL_FIRM. It's a bug that Nintendo never fixed. And gbarunner2 also caused this issue.
  5. Gericom

    Homebrew GBARunner2

    That's caused by TWL_FIRM on a 3ds, related to framerate adjustment. I'd recommend to use open agb firm for playing gba games on a 3ds.
  6. Gericom

    Homebrew GBARunner2

    Ensure you have the gba bios in /_gba/bios.bin
  7. Gericom

    Homebrew GBARunner2

    Good to hear you like gbarunner3 so far. I would like to note that I'm the developer. Not Robz. In any case, rfu and hicode are not ready to be merged yet currently. They will likely be further developed at a later point.
  8. Gericom

    Homebrew GBARunner2

    Nice to see you're still around as well. Gbarunner3 has already achieved some major compatibility improvements compared to gbarunner2, so you're probably going to like it.
  9. Gericom

    Homebrew GBARunner2

    It is still possible in gbarunner3 to disable center and mask, but it cannot hide the offscreen area, just like gbarunner2. There's already a hicode branch that might work for some Pokemon hacks. But it's still a troublesome thing.
  10. Gericom

    Homebrew GBARunner2

    It should still work yes.
  11. Gericom

    Homebrew GBARunner2

    More configs will likely be added soon. Usually the addresses have a bit of a shift between different regions of a game.
  12. Gericom

    Homebrew GBARunner2

    Yeah I should definitely be adding a readme to the repo 😅 But nice that it works now
  13. Gericom

    Homebrew GBARunner2

    Did you make sure to put the config files on your sd card? I think I added the emerald config file in the cache-hicode branch.
  14. Gericom

    Homebrew GBARunner2

    Basically. Of course we didn't test ALL flashcards.
  15. Gericom

    Homebrew GBARunner2

    I think you didn't clone with submodules git clone --recurse-submodules
  16. Gericom

    Homebrew GBARunner2

    Yeah it's an annoying issue. Fixing the issue would mean I have to store many pointers in different memory initially and then copy them as 16 bit to dtcm which would be very inconvenient. I don't understand why the behavior isn't consistent between windows and linux here though. There's no...
  17. Gericom

    Homebrew GBARunner2

    To compile. Make sure you're using windows and have a recent version of devkitarm/libnds. Clone the repo recursively (with submodules) Run make in the code folder (don't use multiple threads) This should produce bootstrap.nds in the bootstrap folder. Next place your gba bios in /_gba/bios.bin...
  18. Gericom

    Homebrew GBARunner2

    People on Linux seem to have this issue. Use windows instead. That moment when you finally think your software is easy to compile for anyone.
  19. Gericom

    Thanks

    Thanks
  20. Gericom

    Homebrew GBARunner2

    Nintendo used various gyro chips in different 3ds models. I don't know if it's consistent with the type of 3ds or that they just used whatever was available for the lowest price or so, but each of them needs a different way of interfacing. I guess we only implemented a driver for one of the gyro...
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