Search results

  1. M

    Hacking very confused about .brsar

    sound\Roland\GM16.DLS -3.28mb sound\Roland\gm16adpcm.pcm -860kb sound\Roland\gm16adpcm.wt -188kb sound\Roland\gm16pcm.pcm -2.93mb sound\Roland\gm16pcm.wt -166kb when i tried to play the .pcm files they both were white noise, unless there's...
  2. M

    Hacking very confused about .brsar

    ok, thanks for the response. is it possible that the music isn't stored on the game, but is sequenced as the game plays? this is the layout of the sound directory: 4 of those (gm16adpcm.pcm, gm16adpcm.wt, gm16pcm.pcm, gm16pcm.wt) all appear in a file listing I found for Roland Edirol...
  3. M

    Hacking very confused about .brsar

    well actually I'm only confused about the .brsar that I found in Dragonball Z Budokai Tenkaichi 3 :S I'm trying to extract the music from the game, as I sound_data.brsar brsar_unpack 0.0 Ok, so I'm reading \brsar_unpack00\sound_data.brsar. Filesize: 0x35700 (header agrees) Version: 1.1 Header...
General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://www.techradar.com/gaming/consoles-pc/ayns-new-gaming-handheld-looks-like-a-psp-and-it-mig...