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    EZ-Flash's new Nintendo DS flashcard Product Images with Information

    Sorry if this has already been asked … is this ds mode only? Or does this support dsi mode too?
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    Help with trying to implement sound recording on a DS homebrew software

    Did you look at the nds examples? https://github.com/devkitPro/nds-examples/tree/master/audio/micrecord
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    Homebrew DsDoom SVN

    I have not had a lot of free time or motivation lately. I have not looked at this. I never actually played this game, so I am not sure that I will.
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    Homebrew DsDoom SVN

    The readme indicates that sigil II does not support vanilla doom source ports. It is way at the bottom under compatible versions.
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    Hacking Homebrew Misc How to Debug an NDS homebrew?

    This may be implied and/or obvious, but I would create a wrapper so you can easily swap out nocashWrite with printf for troubleshooting on real hardware. Emulators tend to be more forgiving than hardware so you will want to periodically test on hardware too.
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    Homebrew Modern guide for NDS Dev?

    The lib nds examples can be very helpful when trying to use the nds specific hardware. https://github.com/devkitPro/nds-examples
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    Emulation Homebrew Emulator The DSi deserves a better SNES emulator

    Uhm .. are you trying to convince me, or just citing examples? As that was my point - it is already possible.
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    Emulation Homebrew Emulator The DSi deserves a better SNES emulator

    It is possible to create dsi compatible homebrew that take advantage of the extra memory and increased processor speed. The new WiFi may not be supported but the rest of the system is very much the same as the ds. There some minor difference but for the most part they are the same. For example...
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    cquake, jfduke3d & dualHexen for DS Lite compatible with EZ3in1 via TWL++ & YSMenu ?

    No. The memory in the expansion pack is not equivalent to more system memory. So no it is not that simple.
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    cquake, jfduke3d & dualHexen for DS Lite compatible with EZ3in1 via TWL++ & YSMenu ?

    Adding 3in1 support is possible, but it more complicated than just initializing and making the memory available. The memory does not support byte reads or writes - only 16 bit reads and writes. Not insurmountable but plenty of places where it can go wrong as the compiler can add byte...
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    I started looking at it but I have been super busy lately. I had planned on responding after I...

    I started looking at it but I have been super busy lately. I had planned on responding after I had a better idea as to what is involved … but I never got that far. The “snubbing” was not intentional. I do plan on looking at it some more but I am not sure when I will have time.
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    Tutorial How to play custom wads with DsDoom

    I think the music issue is that the nds music code was taken from the heretic port. The issue being that the doom music and the heretic music play at different rates. So it sounds horrible. I vaguely recall pointing this out at the time but no one ever fixed it.
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    Homebrew Audio streaming code issue

    I started looking at this and I ran into a few issues ... flushing the cache and the signed/unsigned sample conversion to name a few. and then I ended up just making a simple streaming only example. not what you asked for but it seemed like fun. this example uses a larger playback buffer - and...
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    Homebrew Problem with including math.h in a homebrew project

    If you are using the standard devkitpro makefile then add this to LIBS #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS...
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    GBA CPU

    The gba has more hardware than just a specific arm cpu. Maybe you could be a little more specific about what you are trying to do?
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    OpenGL bindings for libnds

    The libnds OpenGL wrapper is fairly good for simple usage. But the ds 3d is quirky enough that in almost ever case creating something to target the ds hardware directly is going to be a better solution.
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    Tutorial How to play custom wads with DsDoom

    Memory pit does not reset the sound capture hardware. This cause memory corruption and crashes. The latest version of twilight menu++ is supposed to address this issue.
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    Homebrew doom

    No. It is open source though - you can make any changes you like. There are probably other ports too.
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    Homebrew Who wants Duke Nukem 3D (JFDuke?) on the DSi?

    hardly conclusive, but without this version of memcpy the first level sits bounces between 20 and 21. with this version it stays steady at 20. either way it does not seem to impact performance much. I did create a new build where I changed the makefile to generate arm code instead of thumb code...
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    Homebrew Who wants Duke Nukem 3D (JFDuke?) on the DSi?

    Use the keyboard and type “dnrate”
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