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    Homebrew Citro3D - Loading png into C3D_Tex

    Solved! See below for details I'm trying to write a simple GPU-based text renderer that will load a png file on the SD card into a C3D_Tex and display it on the screen. I've tried using libpng from the precompiled portlibs, and a png loader PicoPNG but both of them produce a texture like this...
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    Homebrew [dev] Problems with texture maps and objects

    Hey so I'm trying to write a backend for a game I might make and am running into some troubles which (to be honest is probably just me not understanding c++ very well) but nevertheless I have been stuck on it for a few days now with very minimal progress. Basically I have written up a...
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    Homebrew Listing files and folders on the sd card w/ ctrulib

    So I'm trying to write a simple text editor for the 3ds using ctrulib, sf2dlib, etc... and I've hit upon a snag. What I'm trying to do is list all of the files and folders in a directory on the SD card, and I've seen many examples of where people do this on github, but they all seem to require...
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    Hacking RIP TWL-Firm

    -- RESOLVED -- Howdy beautiful people of GBATemp, So I installed Luma3ds using Plailects guide, smooth sailing except when I first tried it I didn't have enough space on my sd card for the NANDmin.bin backup. Simple, I just did the 9.2.0 ctrtransfer, got a bigger sd card and continued from...
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    Homebrew [Tutorial] 3D OBJ Loader using LPP-3DS

    Hey all, thought I'd make this for all you people out there with little coding experience but want to make something cool. :) Also really sorry for the huge ass wall of text, and I'm 400% camera shy so this will have to do for now. Also big props to Rinnegaramante for making this possible...
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    K3Nv2 @ K3Nv2: https://youtu.be/LM0Y6RWvcr8?si=RjMLNrx1TEX301g1 Already has cfw lol