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  1. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Hi zmbkilla here, I assume stat points is editing base stat so yes. Iirc, there should be 3 values for each stat, base, item, final which from the names correlate to the base, value added through items and etc, and the total from both values.
  2. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Sure. just so that I understood your issue, your save can't load due to the dlc install differences? I dont remember if I modified the dlc address for my fork of the aogami save editor but if you are fine with doing it manually I can list the steps here: step 1: get a hex editing program (ex...
  3. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    wdym? Save_util.exe only decrypts/encrypts the save. The encryption part handles the generation of the new checksum so unless you messed up somewhere, the save should stay visible to the game 1729261865 I should pin the ps4 process cause iirc this has been asked alot in this thread.
  4. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Its possible. From my experience, the save vanishing ingame means its a checksum mismatch. Try regenerating the save's checksum using the save util
  5. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Sorry for late reply. What red error? What were you planning to edit in your save?
  6. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Sorry for the very late reply. Yeah. I really cant seem to replicate it on my end. It should be applying the changes to your save. Only thing I can think of is that you are not applying the changes to your save. Can you try applying the changes and then reloading the save in Aogami? 1722279674...
  7. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    1721426166 hmm. I assume you are loading an encrypted save. Is the save file 440 kb? Aogami for some reason checks if the save file matches a certain size. I just updated it to match the current filesize for vengeance but I am not sure what would happen if I removed that check
  8. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Can I ask for more info on how you applied the changes to your save? I just did a quick test by adding 1 to both macca, glory and added one to chakra drop. They reflected ingame
  9. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Can you tell me what values you were editing? Ill check my current build to see if I can replicate the issue
  10. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    https://gbatemp.net/threads/smtv-vengeance-save-editor.657461/post-10447655 Hope this helps
  11. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Oh I am planning to revise that part of the code. It currently references the decrypted save file. It currently works in loading the encrypted save directly.
  12. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Yeah tried running the exe itself into virustotal seems to not produce any hits. Probably a false positive. If you feel like its not to safe to use, you could use aogami. Although I plan to add Innate skill editing for demon which Aogami currently does not have, Aogami still does more stuff for...
  13. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    @Razredge Yeah I need to revamp the code for when you first run the program. Still read the default file for loading data. @Caligos Can you give me more details? Which file is being flagged? Tried scanning the 7z itself and virustotal has no problems whatsoever
  14. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Yeah Still figuring out why that happens. So far values up to 9 million seem to work (tested with 9 000 000). @AlexandrSapphic Oh that might be from the changes I made to make loading data quicker. Sorry about that. Ill check the code for MC 1720880269 Figured out why the game does not load the...
  15. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Tried overwriting both stats for resist and potentials. Seems to reset despite both base and combined matching values. Ill probably write this off as something the game is doing to correct any unusual stats. Ill probably focus on add innate skills as I cant seem to figure out why the game...
  16. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Oh I know about the sw tables. I have been using them for reference (I even provided info from my old editor for the sheets). I must have missed some values though as I just saw the values for repel/drain :| oops. Yeah currently fixing ressitances for now since that is a bigger issue.
  17. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Hi, For #1 I'm sorry about the DPI setting affecting the UI for the editor. Ill try to address that. Could you tell me what DPI settings were causing the issue? ill try to fix and test it under those settings. #2 is currently being addressed for the next release. As for ailments. I might make...
  18. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Oops. Might have uploaded a build without the scrollwheel. also might be related to the base resistance. My editor only edits the final as that is what reflects in-game and have not tried running into battle. Ill update the editor so that it saves the values for both base and combined resistances.
  19. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Planning to add Innate editing in another update but currently working on another project. If you are familiar with hex editing you can download HxD or wxmedit to open your decrypted save and go to this address highlighted here. Copy the value in the screenshot and place it in your save.
  20. zmbkilla

    Hacking Project SMTV:Vengeance Save Editor

    Yeah I noticed that to but with first name. It is even harder finding out what was causing that plus Aogami allows editing of names so did not bother with fixing it.