(2/2) like Construct 2 or GameMaker, but with an actually usable UI that's not over-complicated. I have ideas I want to make a reality and stories to tell, and today's tools don't let me do that.
There are many tools like that, though many of them intended for certain genres/styles of game like RPG Maker. You are going to be pretty limited in what you can do without understanding programming though.
Game Maker was actually how I started to learn programming. The GUI has a lot of options, but there's a reason for that. Many of the options correspond 1:1 with function calls, which means it's actually helping to teach you the basics of programming even if you don't write a single line of code, which makes it easy to start learning GML and then move onto real programming languages later.
@The Real Jdbye Do you know something I can use for a 2D platformer with a story (stuff like scripted cutscenes and text boxes)? Or is there a compiled list of them on the internet? Should I just try getting used to GameMaker?
GameMaker WAS really good and easy to use before YoYo Games bought it. It's probably a really useful tool now too, but I haven't gotten into it the same way.