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Asdolo
Asdolo
I just discovered png2c and how to use it. What about compiling .c to .o? Should I use gcc, g++, arm-none-eabi-gcc or arm-none-eabi-g++? I tried all with different options, and I do get a .o file, but is not the exact same as the ones in the plugin template I downloaded. Can you help me? Thank you in advance!
Nanquitas
Nanquitas
Indeed, I created png2c for creating the assets I needed in Shark2NTR. But be aware that I didn't design a full software but just a fast tool to do what I needed. So you must ensure that your png is in the RGBA format, else you may experience some issues when rendering it on the 3ds... :/