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VinsCool
VinsCool
Brand loyalty, that is why.
DesCube
DesCube
that is not a proper answer but ok
VinsCool
VinsCool
People keep buying them so they keep making them, is what I mean.
lightwo
lightwo
I'd imagine Macs with Asahi (or some other distro in case of pre-M1 series) aren't so bad in comparison
DesCube
DesCube
macbook.jpeg
lightwo
VinsCool
VinsCool
Let that sink in.
SylverReZ
SylverReZ
Brand loyalty and profits off the computer industry, the same goes for Microslop.

Later MacBooks like the Neo are nothing more but built on iPhone processors and are also locked down. You can play games and do productivity tasks, but that isn't as powerful for the gaming at all. You might as well buy a decent gaming laptop and customize it to how you want it to operate.
DesCube
DesCube
Im not trying to defend apple but...damn.

iPhones were built from Macs, and by now are *very* distant. They only sometimes reused iPhone chips in budget macs. Apps feel integrated better with the operating system, can also disable SIP ig. Apple never had a problem with doing weird things to macbooks, like bootcamp before obviously the next processor change. Gaming is also pretty good, thats just misinformation
SylverReZ
SylverReZ
But here's the catch with games, and it's something to do with software development. For years and years up until OS X 10.10, the Darwin kernel was open-source, and Apple allowed development on their systems with the inclusion of XCode up around OS X 10.9.
SylverReZ
SylverReZ
You're right that games can be done on a Mac, but much like the budget models, they run at a snails pace compared to a decent laptop with top specs that can run them, it depends on what you're looking for. But then you have Apple here, who no longer want their resources available to hobbyists; instead you have to be a part of the Developers Program and sign an NDA to get access to the SDK.
SylverReZ
SylverReZ
If you want your games available, then it needs to be on the App Store. Why they only make it closed-source to developers, is so they could perhaps take a cut of the profits from sales probably. Uploading your games outside of that nature, whether that is on GameJolt or any other hosting site for that, you're violating their terms because the libraries used to compile the code is closed and property of Apple.
DesCube
DesCube
I dont think i signed any such NDA. budget models are.......REALLY rare for apple (till now). i dont know what your basis for that is because i technically have a "budget" mac, and yet its an M4. M4s are incredibly fast, the only gripe i have is the ghost of fanless steve jobs still haunts apple and so this things fan works as little as it possibly can, so i dont let it be controlled by itself.
DesCube
DesCube
Also, no? just put it on steam and compile a mac version. i dont even use the app store on my mac, unless its easier for the specific thing im downloading or i need to run an ipad app (but you can use software to load IPA files natively anyway!).
DesCube
DesCube
Plenty of games have a Mac version on steam. Not all, but some.
SylverReZ
SylverReZ
>I dont think i signed any such NDA. budget models are.......REALLY rare for apple (till now). i dont know what your basis for that is
It's pretty clear in the terms and conditions for the Developer Program. Prove me wrong. Apple also has the right to terminate the contract if you violate them.

Screenshot From 2026-03-26 04-44-40.png
DesCube
DesCube
you see this confuses me. because i do not have anything that is "confidential". i am not a beta tester, i do not have prerelease software, i do not have information that is not avalible to public, so...well, anyway. i signed it because life is like that. i hate mac development too i was never going to release an app.
DesCube
DesCube
anyway this conversation is confusing because were just trying to prove each other wrong on no basis

im pissed at my mac. youre pissed at my mac