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AkiraKurusu
AkiraKurusu
Some of those game have...arguable levels of quality, though. Like, I'd contest Skyward Sword, for example.
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Skyward sword was really fun at the time, and despite some people complaining about motion controls - it was the first Wii game I played that actually got them right
AkiraKurusu
AkiraKurusu
I've probably said this before, but I've never gotten motion controls to work on my Wii, regardless of which controller I used, whether it was MotionPlus or regular, or the game - including Skyward Sword. So that was an instant failure, in my experience. Add in the stupidly-limited Pouch (in which ammo bag upgrades and two Heart Containers were moved to, instead of the Gear screen)...
AkiraKurusu
AkiraKurusu
...limited stamina, the three Imprisoned encounters, slow flying, empty sky, and repetitive retreads through the exact same three main land areas multiple times, along with that damn cannon minigame, and Skyward Sword is an utter slog to get through, in my personal experience.
Twilight Princess Wii was a far more enjoyable game, since it lacked almost every single one of these flaws.
AkiraKurusu
AkiraKurusu
Oh, and in TP Wii the damn pointer could be disabled (thank you, Nintendo) and all motion amounted to afterwards was a glorified B-button for the sword. Soooooo much better than SS's nonsense. I'd much rather aim my bow with an analog stick than dysfunctional pointer-based motion controls.
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I had a ton of fun with it, and I liked a lot of the new additions. I still have very fond memories of the game, playing it on my basement on my crt. It was not the best in the series, but is far from the worst. The fight with Demise at the end is still #2 or #3 most awe inspiring Zelda fights. This is from a fan who has played every Zelda game, some as many as 20 times.