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Seriel
Seriel
Yeah I feel like it does tempt a lot of regular users to pirate instead because they get it earlier.
Something similar to this is why game companies usually focus on anti-piracy and DRM mostly in the first week or two of the games launch, because it's the most vulnerable period (As well as the time beforehand, now). Those launch or pre-launch sales are vitally important to success.
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Seriel
Seriel
Unfortunately as long as a console is hacked there isn't really a way to stop the leaks. The Switch for example, if it wasn't hacked then I don't think we would see these game leaks. And leaks for other consoles are nowhere near as common if they even exist at all.
Seriel
Seriel
I would imagine a lot of leaks are people with review copies or stores that recieve stock and have malicious employees. Which aren't really anything the game publisher can stop, unfortunately.
Jiehfeng
Jiehfeng
You've just stated all that I've had in mind while writing that haha, I don't think there's any other point to add other than to agree with everything. Also with the Denuvo cases, it probably has helped a lot more in scenarios where certain games are still not yet cracked in months, I reckon certain pirates would've given up and bought the games due to running out of patience.
Jiehfeng
Jiehfeng
Perhaps the early copies could be prevented though. If each game had a unique ID with its rom, maybe the company can keep a record of just the early copies and take note which particular copy was where the rom came from. It wouldn't work for stores, but I imagine these further early leaks come from review copies.
The Real Jdbye
The Real Jdbye
@Jiehfeng They'd just patch out the unique ID like literally every 3DS release.
Jiehfeng
Jiehfeng
Shouldn't there be a way around that? I imagine there must be a few ways to make the ID integral to make it work.
The Real Jdbye
The Real Jdbye
They could use a unique ID as part of the decryption key, but people would simply release the dumps as decrypted with the key nulled out, it wouldn't do much good.
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The Real Jdbye
The Real Jdbye
It could factor into some kind of anti-piracy but it would only take a couple of days to be bypassed. And it would take more effort from developers, making different AP for each game so that it couldn't simply be bypassed with a universal patch. It might be somewhat effective, at least people would be prevented from playing early leaks right away, but it doesn't help much if the game leaks a week early or more.
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KleinesSinchen
KleinesSinchen
"I imagine there must be a few ways to make the ID integral to make it work."
That is precisely what Denuvo does: Trying to make changing the executable MUCH harder by placing booby-traps, checks, checksum… everywhere (not new → infamous Spyro 3). The same technique could be applied on individual/unique/fingerprinted copies as well (more work though).

I still say DRM is the wrong way. It punishes the honest.
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The Real Jdbye
The Real Jdbye
They tried all sorts of anti-piracy on the DS and once people figured out what was happening, it only took 3 days at most for any new game to have its AP disabled. Granted it was nothing on the level of Denuvo. I'm not sure something on the level of Denuvo would be feasible on something like the Switch which is much weaker than a PC, not to mention games are heavily sandboxed and have limited access to the system.
The Real Jdbye
The Real Jdbye
Denuvo is known to affect performance on PC and on a much weaker console that's the last thing you want. Take Zelda BotW for example, it barely runs decently, if there was more overhead added it would almost be a slideshow.
Jiehfeng
Jiehfeng
Something like Denuvo is too intensive yeah. But I always have this feeling that devs think too much in technical terms and try to extend technologies further to act as solutions, whereas I feel like all that's needed is a most basic and simple method which would be the most effective and difficult to break. It takes brilliance though to come up with such things.
Seriel
Seriel
Contrary to pretty much every other case where drm is a garbage idea, I do actually think for review copies its warranted, because the goal is to stop it getting out of the reviewers hands within a week or more.
Definitely not Denuvo though, would have to be something much smarter that doesn't trash performance.
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The Real Jdbye
The Real Jdbye
Smarter means more bloated, it would have to be dumber.
I don't think most of the leaks come from review copies, rather from corrupt store managers. Big chains will get games more than a week in advance (because they need time to ship them out to the individual stores), but individual stores might only get them a couple days in advance. So the higher up the chain your contact is, the earlier you can get the games.
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