I'm not making a thread about it. You can execute any RAM hacks (code.bin) and it'll support multiple code.bin files, like code01.bin, code02.bin, ect so you can use multiple codes at once and you don't have to merge files.
It's just like Spider3DS, except this one supports multiple code.bin files, while Spider3DS can only load one file at a time.Plus, this URL is shorter so you don't have to type in a longass URL each time
The same address? That won't work. You're telling it to do one thing, and then another? That'll cause an argument error and most likely crash your game.
I'm probably misunderstanding you. But with my coeing experience, you can't tell the game to do one thing and then another, without a timer or button activator. "I have multiple code.bin files that modify the same addresses."
Let's pretend the address 80003458 holds the data for the speed of the car in a game. From what I understanfunderstand youre saying, you're telling it to do onr thing, and another.
80003458 3800FFFF
80003458 38000000
won't work...
For example, I have a code.bin for Pokemon X/Y/OR/AS that clones the Pokemon from the PC in Box 1 Slot 1 to Box 1 Slot 2. I have another one, for use at a different time, that reads pokemon.ekx from the SD card and writes it to PC Box 1 Slot 1. I have no need to combine the two, but rather select between them when I run the Spider exploit.