Music / VFX should work, even if it can be a bit buggy sometime
tested different source, still there is no music/sfx.
Music / VFX should work, even if it can be a bit buggy sometime
tested different source, still there is no music/sfx.
I don't play the game myself so didn't really know it had crash issue later in the game, but contact me on discord : naga95@Nagaa have you any planned future updates for this at all?
Runs great if not a little slow in loads, few crashes here and there but only annoying at the end of a long level![]()
I don't do Dicord I'm afraid but it's all good.I don't play the game myself so didn't really know it had crash issue later in the game, but contact me on discord : naga95
Thank you, that was it. My libTTapp.so was 6910112 bytes, but the right one is 7813176 bytes.Make sure you are usinglibTTapp.sofrom thearm64-v8adirectory, NOT thearmeabi-v7adirectory.
Hey, game runs great! Thanks for getting it running on here, now I don't have to rely on Tico's dolphin wii emulator core (not that they haven't done a great job for a pre-alpha release, but right now only GameCube games are stable and a lot of wii games run like dog water)
However, 99% of the time, in space levels and minikit bonus levels, most vehicles and their blasters are silent (example, all different models of TIE fighters are completely silent, no blaster or screeching strafe noises). Technically I'm nitpicking because I'm about 60% through the game at this point and this is the only bug I can seem to find on my copy. My game has literally only crashed once. All character sound effects, cutscenes and music function completely normal.
Any fix for this though? Would be greatly appreciated.
Works great so far, there is an issue where certain sounds are played at higher levels than any other accompanying sound in a scene. For example, if an astromech is in the room or a part of your party their sound gets overblown ontop of every other sound in the level. You will play the whole level hearing a loud mechanical sound that seems to be played at 150%. I agree with the post before me in that it seems that maybe not all sound files/layers are being played at all times, there are many scenes I have noticed audio missing from cutscenes for example.
If you guys can try this newer build and let me know if it's better, i tried to improve the whole audio implementation but i'm not far enough in the game to really test the mentionned issuesWorks great! Just minor visual glitches here and there, a few crashes.
The one annoying thing is that sfx audio is way too loud like others have mentioned, footstep sounds become really overwhelming when there's lots of characters in the same area.
Also the intro and level complete sequences have choppy audio for some reason.