Emulation Emulator NetherSX2 - Switch Port

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1.2.0 is now available
Major CPU Performance Improvements & Lossless Scaling Frame Generation

- Added LSFG-VK Support
- Replaced the old SMC checks with optimized page-based SMC protection.
- Added efficient reverse fastmem alias tracking to avoid expensive full-range scans.
- Added startup validation for required Horizon memory operations.
- Removed the obsolete SMC launcher option and legacy configuration keys.
- Enabled Fastmem by default.
- Enabled threaded presentation.
- Enabled LTO across the emulator, launcher, and forwarder.
- Improved LSFG frame pacing by automatically skipping duplicate source frames when Frame Generation is prepared.
- Reduced the startup CPU Boost duration.
- Added Skip Duplicate Frames to the launcher
- Added Disable Threaded Presentation to the launcher
- In-Game Overlay Improvement

https://github.com/NaGaa95/NetherSX2_nx/releases/tag/1.2.0


Using my V1 Switch with sys-clk set to CPU: 1785 MHz, GPU: 921 MHz, MEM: 1600 MHz, I tested three games that ran pretty poorly before this update: God Hand, Urban Reign, and Mortal Kombat: Shaolin Monks.

God Hand: This one is running really well now. I was even able to upscale it to 720p, which honestly blew my mind. The performance is a huge improvement compared to previous builds.

Mortal Kombat: Shaolin Monks: This game is better than before, but it's still unfortunately running about 30% slower than the original PS2 version. The good news is that the audio is clean—sound effects don't become choppy or distorted, which is a nice improvement.

Urban Reign: Unfortunately, this game now crashes, even though it didn't on the previous update. From the little I was able to play, it also seems to perform worse than before. The crashes appear to happen during special attacks when the visual effects are triggered.

I also tested all three games with the frame generation DLL. Unfortunately, enabling Lossless Scaling's frame generation caused all three games to freeze. Interestingly, the games themselves kept running in the background—I could still hear them and they were still responding—but the video output would freeze permanently and never recover.
 
After doing some testing it seems like both Disgaea 1 & 2 are running at full speed as well as an handful of others such as the greatest coin-coop arcade beat em up of all time Gauntlet Dark Legacy,both Atelier Iris games were running strangely lagging but seem to be fine after this last patch,also all four .hack (originals verion not G.U) run amazingly,I can't test it myself right now but if anyone's able to try seeing if Everquest Online works PM me

also forgot to mention Shin Megami Tensei Persona 4 seems to run just ok there's some strange hiccup every five or so seconds when getting into battle but it's for those who want the non golden experience playable,Wizardry fans have a ton to look fowards with Tale of the Forsaken Land running at full speed!

Oni ( from Bungie) has audio issues but seems to be playable,Odin Sphere is running great as well
 
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After doing some testing it seems like both Disgaea 1 & 2 are running at full speed as well as an handful of others such as the greatest coin-coop arcade beat em up of all time Gauntlet Dark Legacy,both Atelier Iris games were running strangely lagging but seem to be fine after this last patch,also all four .hack (originals verion not G.U) run amazingly,I can't test it myself right now but if anyone's able to try seeing if Everquest Online works PM me

also forgot to mention Shin Megami Tensei Persona 4 seems to run just ok there's some strange hiccup every five or so seconds when getting into battle but it's for those who want the non golden experience playable,Wizardry fans have a ton to look fowards with Tale of the Forsaken Land running at full speed!

Oni ( from Bungie) has audio issues but seems to be playable,Odin Sphere is running great as well
The Pal Version of Crash of the Titans also works great for me. Most of the time it runs at full speed with some occasional slow downs. I use moderate cycle skip 2x resoltuion and CPU: 1785 MHz GPU: 480 MHz, MEM: 1600 MHz.

But it could be that ntsc isn't running as great, cause when I force progressive scan I get some noticable slow downs in the music
 
After doing some testing it seems like both Disgaea 1 & 2 are running at full speed as well as an handful of others such as the greatest coin-coop arcade beat em up of all time Gauntlet Dark Legacy,both Atelier Iris games were running strangely lagging but seem to be fine after this last patch,also all four .hack (originals verion not G.U) run amazingly,I can't test it myself right now but if anyone's able to try seeing if Everquest Online works PM me

also forgot to mention Shin Megami Tensei Persona 4 seems to run just ok there's some strange hiccup every five or so seconds when getting into battle but it's for those who want the non golden experience playable,Wizardry fans have a ton to look fowards with Tale of the Forsaken Land running at full speed!

Oni ( from Bungie) has audio issues but seems to be playable,Odin Sphere is running great as well
Was your sys-clk set to CPU: 1785 MHz, GPU: 921 MHz, MEM: 1600 MHz ? OR higher?
 
Using my V1 Switch with sys-clk set to CPU: 1785 MHz, GPU: 921 MHz, MEM: 1600 MHz, I tested three games that ran pretty poorly before this update: God Hand, Urban Reign, and Mortal Kombat: Shaolin Monks.

God Hand: This one is running really well now. I was even able to upscale it to 720p, which honestly blew my mind. The performance is a huge improvement compared to previous builds.

Mortal Kombat: Shaolin Monks: This game is better than before, but it's still unfortunately running about 30% slower than the original PS2 version. The good news is that the audio is clean—sound effects don't become choppy or distorted, which is a nice improvement.

Urban Reign: Unfortunately, this game now crashes, even though it didn't on the previous update. From the little I was able to play, it also seems to perform worse than before. The crashes appear to happen during special attacks when the visual effects are triggered.

I also tested all three games with the frame generation DLL. Unfortunately, enabling Lossless Scaling's frame generation caused all three games to freeze. Interestingly, the games themselves kept running in the background—I could still hear them and they were still responding—but the video output would freeze permanently and never recover.
Thanks for the feedback, for lossless scaling like everyone that is reporting this issue you are using a pirated copy of lossless.dll
Buy it on steam and it will work
 
Thanks for the feedback, for lossless scaling like everyone that is reporting this issue you are using a pirated copy of lossless.dll
Buy it on steam and it will work

i can confirm this , i have the paid version and it works no problem , actually upgraded a few games already with it
 

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