PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

Harry Potter and the Prisoner of Azkaban [Upscale Texture Pack]

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c0rexe

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Harry Potter and the Prisoner of Azkaban​

[Upscale Texture Pack]

BEFORE AFTER

Upscaled Textures is 98%
(Perhaps not all of the characters lines upscaled)

The game was 100% complete (500 points to Gryffindor :))


It was complicated and took a long time, but I did it.
The problem with this game is that when dumping textures there are corrupted textures, about 10.000 per minute, which complicates the process of dumping, and also loads RAM and pcsx2 crashes very often.




Properties
  • Version PCSX2: nightly v1.75571
  • Image format: CHD
  • Game ID: SLUS-20926
  • Widescreen patch: Active
Graphics:

  • Render: Automatic (default)
  • Display:
- Aspect Ratio: Widescreen 16:9
- Bilinear Filtering: Bilinear (Smooth)

  • Rendering:
- Internal Resolution: 3x Native (~1080p)
- Texture Filtering: Bilinear (PS2)
- Trilinear Filtering: Trilinear (PS2)
- Anisotropic Filtering: 16x
- Blending Accuracy: High
- Texture Preloading: Full (Hash Cache)

  • Texture Replacement:
- Load Textures
- Asynchronous Texture Loading





If you like this, you could support my work, please :rolleyes:
USDT (BSC): 0x1b125537812bc463d0d25c233af495c75e416684



 
Last edited by c0rexe,
Based on the image, it seems the characters,UI, and walls were not upscaled? Or I am blind?
 
You are not blind, i guess, but there textures upscaled too ;)
Previous post that sadorigami said this is one of the game that is hard to upscaled and you did it but I think when you said it is 98% were upscaled, I think it is not the way I saw in your images. Maybe more uploaded images? I could not tell the differences between the vanilla image of wall and UI to the upscaled one.
 
Previous post that sadorigami said this is one of the game that is hard to upscaled and you did it but I think when you said it is 98% were upscaled, I think it is not the way I saw in your images. Maybe more uploaded images? I could not tell the differences between the vanilla image of wall and UI to the upscaled one.
I think you should try checking it out in game.

BEFOREAFTER
BEFOREHarry Potter and the Prisoner of Azkaban_SLUS-20926_20240227192733.png
BEFOREAFTER
 
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When I turn my camera around the textures change back to default texture, why is this?
If you're using the new Stable build of PCSX2 or one of the latest 1.7 it could be because they changed the way textures behave. You can fix this by disabling Mipmapping in the Rendering tab. This fix does not work with every game.
 
Hi there, great job! I am eager to get my hands on the original un-upscaled textures for this game. [I've been struggling for ages with extracting the Xbox ones, to no avail]. Could I please ask you to upload your ones somewhere? :wub:
 
Link is updated!

Sorry, better late than never ^_^
i converted the pack to dds files, it's better than png, it should be the standard for texture packs at this point, plus i play on xbox and png packs crash lol, your pack is pretty good except for the wizard cards, some of them are a bit messed up (Carmilla Sanguina's eyes for example)

aside from that, great pack, i enjoyed beating the 100% retroachievements with it !
 
Hello
When I turn my camera around the textures change back to default texture as if they load and unload
Help is appreciated
 

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