Is it still necessary to make a closed gaming system?

  • Thread starter Thread starter naxil
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This is such an interesting debate. I think closed systems made sense when developers needed to protect revenue streams, but player behavior has completely changed now.


The modding community has proven time and time again that open access actually extends a game's life. Look at how games like Super bear Adventure have thriving communities around modified versions — players aren't abandoning the original, they're actually more engaged because of the freedom to customize.


I think the sweet spot is what some developers are starting to do allow controlled modding through official channels while keeping core monetization intact. That way you get community creativity without completely losing revenue control.


The closed system model feels increasingly outdated when players have so many alternatives available to them.
 
Hello my FAVORITE forum! We've been talking about hacking, dumping and everything that revolves around "unlocking" your device for years.
But after seeing the steam controller go sold out almost immediately and it is a product that can easily be replaced with something else.

Do closed console systems still have a reason to exist?

It was seen as a slightly more open system, I'm talking about the Xbox dev mode, it practically cooled the desire of all the major hackers on the system.

What do you think? if the next Nintendo or Sony console has a free development community? I think everyone would buy it!

Ciao! NaX
Closed console systems still exist mainly for security and quality control, but the desire for openness is growing. Xbox Dev Mode is a perfect example of how giving users some freedom actually reduces the hacking scene. If Nintendo or Sony introduced a free development community, it would massively boost sales and keep enthusiasts engaged legitimately. Everyone would buy it for sure!
 

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