Homebrew Homebrew game Lego Star Wars: The Complete Saga · Switch Port

  • Thread starter Thread starter Nagaa
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@Nagaa have you any planned future updates for this at all?

Runs great if not a little slow in loads, few crashes here and there but only annoying at the end of a long level 🤣
 
@Nagaa have you any planned future updates for this at all?

Runs great if not a little slow in loads, few crashes here and there but only annoying at the end of a long level 🤣
I don't play the game myself so didn't really know it had crash issue later in the game, but contact me on discord : naga95
 
Make sure you are using libTTapp.so from the arm64-v8a directory, NOT the armeabi-v7a directory.
Thank you, that was it. My libTTapp.so was 6910112 bytes, but the right one is 7813176 bytes.

When launching it by holding R while opening an installed title, music and sound are OK, but I get no music nor sound when using a forwarder (I made one using Sphaira)
 
Hey, game runs great! Thanks for getting it running on here, now I don't have to rely on Tico's dolphin wii emulator core (not that they haven't done a great job for a pre-alpha release, but right now only GameCube games are stable and a lot of wii games run like dog water)

However, 99% of the time, in space levels and minikit bonus levels, most vehicles and their blasters are silent (example, all different models of TIE fighters are completely silent, no blaster or screeching strafe noises). All character sound effects and music function completely normal.

Any fix for this?
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Hey, game runs great! Thanks for getting it running on here, now I don't have to rely on Tico's dolphin wii emulator core (not that they haven't done a great job for a pre-alpha release, but right now only GameCube games are stable and a lot of wii games run like dog water)

However, 99% of the time, in space levels and minikit bonus levels, most vehicles and their blasters are silent (example, all different models of TIE fighters are completely silent, no blaster or screeching strafe noises). Technically I'm nitpicking because I'm about 60% through the game at this point and this is the only bug I can seem to find on my copy. My game has literally only crashed once. All character sound effects, cutscenes and music function completely normal.

Any fix for this though? Would be greatly appreciated.
 
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Works great so far, there is an issue where certain sounds are played at higher levels than any other accompanying sound in a scene. For example, if an astromech is in the room or a part of your party their sound gets overblown ontop of every other sound in the level. You will play the whole level hearing a loud mechanical sound that seems to be played at 150%. I agree with the post before me in that it seems that maybe not all sound files/layers are being played at all times, there are many scenes I have noticed audio missing from cutscenes for example.
 

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