Homebrew Homebrew game Professor Layton Curious Village HD - Switch port

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Professor Layton Curious Village HD - Nintendo Switch port

This is a wrapper/port of the Android version of Professor Layton: Curious Village HD (v1.0.8).
It loads the original game binary, patches it and runs it.
It's basically as if we emulate a minimalist Android environment in which we natively run the original Android binary as is.

This is a based on max_nx adapted and original layton-vita

IMG_0222.png
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Available here :
https://github.com/NaGaa95/layton_nx
 
Thank you so much for the port! I am unfortunately having some issues with it, and I wanted to see if they could be resolved.

1. The talking scenes during the intro, the puzzle result animation and the like run really slowly on my end. I thought it might be because the game is running in 720p but I cannot figure out how to lower the resolution at all, or if the cause of the slow down might be a different reason entirely.

2. Despite the Layton folder being around 570mb on my computer, it turns into around 2GB of space on the Switch itself. Is that normal?

3. I cannot seem to get the controllers to work at all, with only the touch screen working. Is this intended?

Despite these issues, I once again thank you for the port!
 
Thank you so much for the port! I am unfortunately having some issues with it, and I wanted to see if they could be resolved.

1. The talking scenes during the intro, the puzzle result animation and the like run really slowly on my end. I thought it might be because the game is running in 720p but I cannot figure out how to lower the resolution at all, or if the cause of the slow down might be a different reason entirely.

2. Despite the Layton folder being around 570mb on my computer, it turns into around 2GB of space on the Switch itself. Is that normal?

3. I cannot seem to get the controllers to work at all, with only the touch screen working. Is this intended?

Despite these issues, I once again thank you for the port!
1. Do you use the latest 1.0.1 that fix frame pacing ? Slow puzzle result animation is likely cause of I/O overhead and was also an issue on the vita port

2. Yes cluster size issue with a lot of small files

3. It's a touch only game, not made for controller
 
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1. Do you use the latest 1.0.1 that fix frame pacing ? Slow puzzle result animation is likely cause of I/O overhead and was also an issue on the vita port

2. Yes cluster size issue with a lot of small files

3. It's a touch only game, not made for controller
1. No, there was no 1.0.1 version when I tried it. I'll download the new version and edit this post to see if it runs better on my end. EDIT: Runs perfectly now!

2. Ah, I see. Thank you for clarifying, I was worried my apk was damaged or something.

3. I only ask because the github mentions resolutions for docked mode. If you dock the console, you wouldn't be able to play it without buttons right?
 
Last edited by DarkKRPG,
1. No, there was no 1.0.1 version when I tried it. I'll download the new version and edit this post to see if it runs better on my end.

2. Ah, I see. Thank you for clarifying, I was worried my apk was damaged or something.

3. I only ask because the github mentions resolutions for docked mode. If you dock the console, you wouldn't be able to play it without buttons right?
It has virtual mouse support via the joystick so should be playable but i haven't really tried in docked mode
 
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@Nagaa, i'm not really sure if i understand the setup, but still, thank you for the port, been wanting to play the games on switch for a long time!
 

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