PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

Mega Man X7 (USA/NTSC) - Pcsx2 HD Texture Pack by vgStallion

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vgStallion

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Mega Man X7 (USA/NTSC) - Pcsx2 HD Texture Pack by vgStallion

Released 2022-07-02

Download at: https://mega.nz/folder/lP0WgCaK#sWvLHnVUcxSCN2ZUApTCyw

Designed to run in widescreen mode on PCSX2 v1.7.2622.

Game Version: NTSC-U, NTSC-US, NTSC-U/C
Texture Count: 748
Zip File Count: 3
Total Size: 2.84 GB

Running internally-rendered 4K at true 60fps with hi-res textures. I have the long-winded explanation in the README file I left in the file folder on MEGA. Please take a gander.

The "PCSX2 Settings Screenshots" folder in the link will tell you all you need to know about the settings I ran to get this working correctly.

This is my first fan-remaster, so I hope you like it. I intend to also do Mega Man X: Command Mission and Mega Man X8, respectively, in the future, probably within a year or so.

Enjoy!

gs_20220702093641_Mega Man X7 _NTSC-U__SLUS-20487.pnggs_20220702093741_Mega Man X7 _NTSC-U__SLUS-20487.pngScreenshot 2022-07-02 09.42.01.pngScreenshot 2022-07-02 09.43.42.png
 
Original marketing images from 2003 show best-case looks of the game from back then, and a lot of them match-up 1-to-1 with my screencaps. Take a look and compare with the ones I posted in the folder on MEGA if you want to see the differences from the best that the original could look on native hardware with an amazing TV. I will do a proper "before-and-after" myself if I figure out how to do it properly at some point, given that I would want to compare to what it would have looked like on an average-to-good CRT, which makes raw image output from the PS2 look better by the time it hits the display (natural anti-aliasing and all that).

https://gamefaqs.gamespot.com/ps2/561699-mega-man-x7/images
 
Hi All! We got our first update to the texture pack I released in 2022. GarretDR started refining my work about a year and a half ago when they first contacted me about it, and they got back to me last month with a lot of polish on what I had started way back in 2022. I dated the texture files on MEGA, so you will find their .rar pack with today's date on it. The original one has the older date on it. Here is a reoport of what they tackled:

GarretDR: "Greetings again! Well, I'm still didn't solve the problem with dynamic UI textures (this is missing textures in pause menu, in results after finishing stage menu and textures in loading game menu), so I did refine other static UI textures (bosses portraits in main menu, for example), upscale fonts, and I also fix some textures from your Megaman X7 HD Pack. I fixed seams on many ground and sky textures, refine and finished cutscenes sprites and refine every effect sprite (smoke, fire, projectiles textures and so on). I would be glad to refine all textures cause I really love X7, but I cannot resolve that problem with dynamic UI textures. So, if you don't mind, I could send you my version of your texturepack for publishing. It would be a shame if it just lay there as dead weight on my disk. Maybe it will be usefull for someone."

Shout out to @GarretDR for their hard work on this! I attached the images they sent me showcasing some of their updates...See below.

(To those downloading the updated textures, I already virus-scanned the original link prior to downloading the files, then scanned the .rar file again after downloading prior to posting to MEGA. Everything looks clean. If anyone finds otherwise, please let me know. I skimmed through the textures and it looks great as far as I can tell.)

1780288094386.jpeg

1780288108828.jpeg

1780288115938.jpeg

1780288123737.jpeg

1780288130551.jpeg
 

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