Ocarina of Time Switch Port [ Ship of Harkinian ]

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Hey everyone! I'd like to introduce to you my port for the Nintendo Switch of the beloved Ocarina of Time PC port called Ship of Harkinian. It comes with some handy features like widescreen, 60 fps, and even some cool enhancements like an integrated randomizer and a ton of more integrated mods!


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Requirements
  • You require a copy of the original OoT game
  • Latest atmosphere ( You can get it from here )
  • A device with Windows / Linux or MacOS to create the OTR

Installation
  • Download the latest release of Ship of Harkinian on a desktop device, you can get it from the links listed above.
  • Use the program called OTRGui to generate the otr file. ( Warning - You need to use one of the versions listed below, only a few are supported for now )
  • Download the latest switch port from here
  • Copy the otr file you generated into switch/ among with the otr you generated on the last step.
  • Enjoy <3!
Supported Versions
  • Ocarina of Time Debug Pal GC (Not MQ) - cee6bc3c2a634b41728f2af8da54d9bf8cc14099
  • Ocarina of Time PAL GC (Not MQ) - 0227d7c0074f2d0ac935631990da8ec5914597b4
  • Ocarina of Time PAL GC Decomp (MQ) - 079b855b943d6ad8bd1eb026c0ed169ecbdac7da
  • Ocarina of Time PAL GC (MQ) - 50bebedad9e0f10746a52b07239e47fa6c284d03
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Missing Stuff
  • Gyro and Rumble support - You can see the progress of this here
  • Better controller handle on imgui​
  • Saves tied to the selected user​
  • Better hbmenu description and a new logo​

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PD: ( Yeah i know this was released a few months, but i didnt upload it to gbatemp back then, im sorry for that <3 )
 
Last edited by Lywx,
Gyro and rumble work fine with Pro Controller (I use Nitro Deck+) although I would love for gyro to have more options or bigger slider cause right now you have to make huge movements.
 
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The kokiri are acting wrong. For example, the one chopping grass has no grass infront of him ( he uses the dialogue about backflips) and the one trying to lift the rock is rotating around it but still making the movements of trying to lift a rock.

Does anyone else have a save file at any point past getting the gorons ruby? Can you please load up a save with this newest switch version 9.2.3nx2 of soh and check if your kokiri are acting this way?
 

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maybe someone can help me out,

when i updated my switch original hardware to 21+, my SOH stopped loading. so i updated to version 8.0.6.

the problem i now am encountering is that the character mods i want to use, which is the 3ds model of link, isn't loading anymore.

hoping someone can help me figure this out
 
The kokiri are acting wrong. For example, the one chopping grass has no grass infront of him ( he uses the dialogue about backflips) and the one trying to lift the rock is rotating around it but still making the movements of trying to lift a rock.

Does anyone else have a save file at any point past getting the gorons ruby? Can you please load up a save with this newest switch version 9.2.3nx2 of soh and check if your kokiri are acting this way?
It seems like this bug is in the regular ship of harkinian 9.2.3, so it isn't an issue with the port.
Post automatically merged:

maybe someone can help me out,

when i updated my switch original hardware to 21+, my SOH stopped loading. so i updated to version 8.0.6.

the problem i now am encountering is that the character mods i want to use, which is the 3ds model of link, isn't loading anymore.

hoping someone can help me figure this out
Did you download the newest mod release, place it in your mods folder, and enable mods in the menu? Is your mod compatible with 8.0.6?
 
i have a problem with the latest version, soh run but when I go to generate a new seed a fault sound is played or the system, closes with an error message, switch ver 20.50 soh 9.2.3, help me please.
 
I have an issue with the enhancements menu, it does appear when I press - but I can't seem to be able to interact with it no matter what button I press. Did I miss something ?
 
I'm running the 8.0.x version on my Switch. Any suggestions on how to reduce slowdown and audio snags.

Edit: Solved, I apparently had frame interpolation set to match refresh rate. Turned that off and all is good.
 
Last edited by shawndoc,

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