Struggling to get WiiFlow/USBLoaderGX to recognize USB sticks

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mawggers

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Hi there!

I've got a Wii U that's been successfully region swapped from Japan to America and region swapped vWii via Decaffeinator. Aroma, EnvironmentLoader, and ISFShax are all installed and active. I don't believe these are contributing factors anymore now that vWii has been restored.

vWii has had cIOS applied via the wii.hacks.guide vWii method:
d2x-v11-beta3-vWii: [38, 248] [56, 249] [57, 250] [58, 251]

USB Stick is a 32GB Sandisk Cruzer Glide, confirmed (mostly) working on the official compatibility list. (This also isn't the only USB stick I've tried fwiw, but it's the main one for that reason)

I'm using the latest version of USBLoaderGX and WiiFlow Lite, testing with a disc backup of Wii Sports.
With the USB stick in USB0 (top port, rear of the Wii U), USBLoaderGX recognizes the USB stick and lists the backups on it, but cannot load them (hangs on black screen). WiiFlow Lite does not recognize the USB stick at all.
Forcing USBLoaderGX to use Loader/Games IOS 251 allows it to both see and launch backups from the USB stick when it is plugged into USB1 (bottom port, rear of the WiiU). No such option exists for WiiFlow Lite (afaik)

I see others use these apps without issue on regular configs that should be identical to mine. USBLoaderGX with IOS 251 definitely works enough as a workaround that I don't really need an answer but I'd still like to know what's going on (I'd also prefer to use WiiFlow Lite but again, if it works it works).

SysCheck attached, let me know if there's anything else I can do to diagnose this.
 

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you have ruled out already some factors, so why not suspect the USB port itself?
Before jumping to that you can still use an HDD to see if it makes any differences.
 
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you have ruled out already some factors, so why not suspect the USB port itself?
Before jumping to that you can still use an HDD to see if it makes any differences.
Thanks for the reply! The reason I don’t suspect the port as much is because the stick is still recognized and read by vWii with USBLGX in USB0, it’s just that nothing loads. I’ll give this a shot though!

I have an external SATA HDD enclosure I could try to use with it assuming that a device of that kind and format (NTFS) would work, which I’d assume it would. On the topic of this, do you think an External SSD would work? I’ve got two of them.

Also, managed to get a 64GB SD card working so thats been a new workaround for WiiFlow and USBLGX (my 128GB SD refused to be recognized by the Wii U though, sigh…)
 
the hardware and software doesn't like flash drives and only likes you to use port 0 on the back for wii data, and they aren't a good choice long term anyway. I can tell you which one I got to work but you're better just using a usb hdd formatted to FAT32 with 32 kb clusters, MBR partition table, a single partition or first partition on the disk if you're doing multiple, set to primary rather than logical

If you have to change the IOS from what most people have installed as the default IOS 249, then I'd consider that test a fail. Chasing that was a waste of time for me.

if you're deadset on using a flash drive, this is a working option:

SANDISK 64GB Cruzer Glide USB 2.0 Flash Drive - SDCZ60-064G-B35 or similar model​


all these things are not recommended and can cause problems:
-usb hub
-ssd
-flash drive
-cheap splitter y cable to save a few bucks
-y cables made for usb-c are notoriously risky, had personal experience with the most dead I've ever seen a brand new drive become

these things are good
-hdd
-nice highly rated y cable
or
-hdd that is powered thought its own enclosure
 
Last edited by snsclziklost,
the hardware and software doesn't like flash drives and only likes you to use port 0 on the back for wii data, and they aren't a good choice long term anyway. I can tell you which one I got to work but you're better just using a usb hdd formatted to FAT32 with 32 kb clusters, MBR partition table, a single partition or first partition on the disk if you're doing multiple, set to primary rather than logical
Thanks for the info. This Wii U is quite mobile relatively speaking (I take it with me to events sometimes) which means carrying around a USB HDD is a bit unwieldy and risky. USB sticks are easier and safer to carry around, which is why I’m trying to make it work. As mentioned in a previous comment I do have an adequately sized SD card for all of the games I’d want to play, it’s just something I’d like to figure out.

I will hopefully get the chance to try out a USB HDD later today and report back!
 
understood, then I guess just make sure those same settings (FAT32 with 32 kb clusters, MBR partition table, a single partition or first partition, primary not logical) are applied to your USB stick formatting, pop it in port 0, and hope for the best. :)
 
Some updates:

Grabbed my Sabrent external SATA enclosure and a spare 256GB HDD, formatted it MBR with a 32GB FAT32 partition (to eliminate as many variables as possible) and set USBLGX back to Loader/Game IOS 249. Games were recognized and loaded as expected. Happy to see it's "working as expected" but obviously still kinda annoying to see the flash drive not work. WiiFlow still did not work though, unsure what's up there.

if you're deadset on using a flash drive, this is a working option:
SANDISK Cruzer Glide USB 2.0 Flash Drive - SDCZ60-064G-B35 or similar model
I actually happen to be using the SANDISK Cruzer Glide 32GB SDCZ60-032G, which I specify in the first post in the thread.
On that note though, with the SANDISK flash drive I was able to switch the table to msdos/mbr on linux then make it 32k sector FAT32 on windows with GUI FAT32 Formatter and it is also now working in USBLGX, mission accomplished! Unsure why it didn't work before but I'm guessing it was due to the flash drive perhaps having a GPT partition table. WiiFlow still doesn't work with the flash drive though, but it didn't with the HDD either, so I've given up on it. It's clearly above my pay grade LOL.

So, TL;DR, needed to make sure that the flash drive had an MBR partition table and now the flash drive is working as expected, at least in USBLGX. Not sure what's up with WiiFlow but eh whatever, it works with games on the SD card and that's probably going to be how I load games onto the Wii anyway since a) at 64GB it's got enough storage for all the games I need right now and b) it's one less thing to worry about packing/keeping track of when traveling with the Wii U.

Thanks everyone for your help!
Post automatically merged:

I also formatted my 128GB SD card to MBR and it started working as well. Adding that to my arsenal of Wii/WiiU essential knowledge!
 
Last edited by mawggers,
if you are willing to tinker for a portable solution, then try this:
SDUSB - The modern way to play Wii U games from SD - at full speed

Though large SD cards' price's been high these days for the sake of AI...
thanks! i’ll check this out!

I don’t think I could use SDUSB to load (v)Wii games from which is the current struggle (unless I could? I’m not sure how vWii interfaces with Wii U storage) but I do have a 128GB SD card so that would do well for me to have an extra partition for huge games off the NAND!
 
vWii can load game backups from 1st FAT32 partition. Wii U games dwell on 2nd SD partition after install. Thing is even with 128GB the space is not that sufficient, since you still need to copy Wii U install files to 1st partition. Some pain process I guess.
 

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