How to extract content from 3DS gamedata file

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evilafroskull

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I'm trying to extract the model files from Michael Jackson: The Experience for 3DS. I've already extracted the romfs folder and am left with localization, audio and a 00 folder that contains .bink files (that are video files i can view with RAD video tools). That means the actual models are kept within the large "gamedata" file. No extension to it whatsoever. There is a gamedata.fat next to it, but i also have no idea how to go about using that file.
If it's of any help, i obtained the .ipa for the ios ver of the game and it is structured exactly the same, with it's gamedata file being larger since it holds more content compared to the 3ds ver.

Any help is appreciated!

Screenshot 2026-05-04 114833.png
 
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If there was a standard tool for extracting these things, wouldn't you expect everyone to be using it and for it to be easy to find..?

In the end, different games are going to store data in different ways and unless someone's done some work on a game already (or a similar game), you're going to have to reverse-engineer it from scratch.

The first place to look is https://aluigi.altervista.org/quickbms.htm , which looks like it might have something that could apply to this game.
 

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