EA posts a job listing hinting at possible Linux and Proton support for their Javelin anticheat

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Electronic Arts (EA) has recently posted a job listing looking for a Senior Anti Cheat Engineer, and some of the points listed as a part of the job could interest those in the Linux space.

In this recent job listing, EA is looking for an engineer who has experience in both Windows and ARM environment for anti-cheat development, with several years of experience under their belt, but for the people outside of that scope, the listing could hint at a potential move from EA to bring support for their anti-cheat to even more systems that weren't supported before.

The anti-cheat position would require the following activities from the future contracted employee:
  • Develop a native ARM driver for EA Javelin Anticheat, porting existing functionality to work on ARM
  • Develop support for loading different versions of EA Javelin Anticheat based on user hardware
  • Implement build and test pipelines for automated validation of EA Javelin Anticheat on ARM hardware
  • Design and solve for new security threats on ARM devices
  • Chart a path for EA Javelin Anticheat to support additional OS and hardware in the future, such as Linux and Proton.
From those 5 points, the 1st and last are the most interesting. The first one mentions ARM architecture, which for the unaware, is what most mobile devices run nowadays, including smartphones and even some handhelds, like both the Switch and Switch 2.
The last point is even more interesting, as it specifically mentions plans for bringing support for the Javelin anticheat to other OS and hardware like Linux and Proton. This means that in the future players running Steam OS or even any kind of Linux distribution might be able to enjoy EA's games without having to rely on a dual boot installation of Windows just for specific multiplayer and online-only titles, like Battlefield, FIFA or F1.

Most of the currently (if not the only) modern unsupported titles on Steam when using Steam OS could be narrowed down to anti-cheat not being compatible through Proton, as is the case with games like Battlefield, Rainbow Six Siege, Apex Legends, Call of Duty, Fortnite, and many others. In these cases, the fact that those games remain unsupported is due to the fact that the developers themselves do not enable Proton support for the game's anticheat -- and in some cases is just a matter of the dev enabling the support for the games, since other games that use the same anti-cheat as some of the big multiplayer games do work under Steam OS / Proton.

While this job listing could hint at a plan way ahead in the future for EA, it's important to note that some of the big gaming companies are starting to eye Linux as an interesting and profitable option for those that don't want to rely on Windows, more so with the doubtful decisions and developments Microsoft has been doing over the past few months.

:arrow: Source
 
FINALLY, someone said this. 100% facts. This is the biggest reason why nobody has done it yet. It's so pathetically easy to work around anything installed on Linux by simply developing a man-in-the middle application that 'modifies' commands sent to the kernel before they reach it or blocks specific code lines from being run.

Not entirely true, for example at least on Steam OS some AC is available and I don't see any restrictions for Valve's VAC protected games.

Now whether you consider these any good or not is a different question.

Long term though, I won't be surprised to see attempts to mitigate potential attack vectors by using things such as VMs, containers, etc. something which IIRC has been tried for AP/AT such as VMProtect. Again whether they'll work or not is a different question.

Plus even on Windows, AC can have issues.
 
I wonder how theyll solve this or if just a few "trusted platforms" will get support.

But, good I guess.
 
Not entirely true, for example at least on Steam OS some AC is available and I don't see any restrictions for Valve's VAC protected games.

Now whether you consider these any good or not is a different question.

Long term though, I won't be surprised to see attempts to mitigate potential attack vectors by using things such as VMs, containers, etc. something which IIRC has been tried for AP/AT such as VMProtect. Again whether they'll work or not is a different question.

Plus even on Windows, AC can have issues.
It's like anything, an arms race.
Just make it hard enough for 95% of people and that's enough.
Even with Window's questionable architecture, there's still enough people who cheat with it.

At the end of the day, the real question should be, why are there so many losers in the world who cheat in multiplayer games? I can't think of anything more pointless.
 
At the end of the day, the real question should be, why are there so many losers in the world who cheat in multiplayer games? I can't think of anything more pointless.

These days there are more incentives to cheat than just making up for a lack of skill or wanting 'efame', for example, streamers who may stand to financially benefit from viewers or 'esports' tournments where they may be a cash prize.

Here's some examples, although not necessarily of the above:
 
These days there are more incentives to cheat than just making up for a lack of skill or wanting 'efame', for example, streamers who may stand to financially benefit from viewers or 'esports' tournments where they may be a cash prize.

Here's some examples, although not necessarily of the above:

Thanks for informing me.

Ah, the usual rubbish then. Honestly, cheating for viewership is understandable and if that's how you feel as a content creator, whatever. Chances are high you'll get caught at some point.

And any e-sports tournament with a cash prize just needs to deal with that sort of thing. It's unfortunate but I only feel bad for community organised stuff there. My point of saddos still stands. Too many people just think money justifies the means, and that's a failure of socialisation as much anything.

Anything beyond that is just the same stupid story as with real sports and we're probably all better off if people only inject their computers with weird shit instead of themselves...
 

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